Procedural noise bump with world coordinates problem
Posted: Wed Jul 02, 2014 11:42 am
Hi!
Unfortunately I can't get a procedural noise bump work when I set it to "world coordinates". I am currently playing with "defaultpreview" ball. I can setup a noise texture I like in the reflectance 0 slot with world coordinates but when I put the same texture into any bump slot, I get no bump at all. When I use the same texture with UV mapping it works fine.
Can you help me?
Thanks.
Unfortunately I can't get a procedural noise bump work when I set it to "world coordinates". I am currently playing with "defaultpreview" ball. I can setup a noise texture I like in the reflectance 0 slot with world coordinates but when I put the same texture into any bump slot, I get no bump at all. When I use the same texture with UV mapping it works fine.
Can you help me?
Thanks.