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Custom Fresnel curve — R2 question
Posted: Thu Jun 26, 2014 10:56 am
by ababak
...and:
[quote="
Half Life in "MXM tip of the day""]Enable the R2 with a setting of 100 in the roughness parameter (R2 roughness) to maintain the colour and cut the surface haze of rough transmissive surfaces.
[/quote]
My own tests also prove the effect that Jason showed to us back in 2011 but the documentation says it shouldn't work that way. Am I missing something?
Thank you.
Re: Custom Fresnel curve — R2 question
Posted: Thu Jul 03, 2014 2:39 pm
by ababak
Any R2 gurus here? Maybe, NL?

Re: Custom Fresnel curve — R2 question
Posted: Thu Jul 03, 2014 4:05 pm
by Mihai
I'm not sure how you did your tests but the docs are right. Here is a simple example, with r2 roughness influence set at 0 and 100. With 0 the blue 90 color is fully visible as should be, with 100, I have basically disabled the r2 functionality:

Re: Custom Fresnel curve — R2 question
Posted: Thu Jul 03, 2014 4:16 pm
by ababak
Mihai, thanks for answering, now I see what was meant in the documentation.
It's just my perception that "disabled r2 functionality" should look like a disabled R2 checkbox, not like Reflectance 90 channel that is not affecting the result:

Re: Custom Fresnel curve — R2 question
Posted: Thu Jul 03, 2014 4:26 pm
by Mihai
ababak wrote:
It's just my perception that "disabled r2 functionality" should look like a disabled R2 checkbox, not like Reflectance 90 channel that is not affecting the result:
You lost me there, son.
Re: Custom Fresnel curve — R2 question
Posted: Thu Jul 03, 2014 4:32 pm
by ababak
Anyway, I see how it works, I see what was meant in the docs, thanks for taking your time.