Page 1 of 1
simulating anti-reflective window film
Posted: Wed Jun 25, 2014 6:04 pm
by Wynott
I'd like to do some simulations with window tinting film that has some anti-reflective qualities.
Any tips on how I would make a material that still reads as glass but tends to reflect emitters less?
This is the product:
http://solutions.3m.com/wps/portal/3M/e ... on_Series/
Re: simulating anti-reflective window film
Posted: Wed Jun 25, 2014 7:31 pm
by tom
You can achieve this by setting a low attenuation value and that's all.
Re: simulating anti-reflective window film
Posted: Wed Jun 25, 2014 7:58 pm
by Fernando Tella
Attenuation? That will make it more opaque, no?
I would make reflectance 0 and 90 darker.
Re: simulating anti-reflective window film
Posted: Thu Jun 26, 2014 3:09 pm
by tom
Opaque? No, "dark" is the right word. As we don't have sub-surface scattering in the example, attenuation can only make it darker but, it still remains clear. Changing the reflectance wouldn't make glass darker. You can only cut off the reflections that way...
Re: simulating anti-reflective window film
Posted: Thu Jun 26, 2014 5:25 pm
by Fernando Tella
Yep, "dark" is the right word, but he doesn't want a darker glass but a glass with less reflections.
Edit: well, he also wants it darker... I didn't notice it in first read.
Re: simulating anti-reflective window film
Posted: Fri Jun 27, 2014 4:09 pm
by bograt
To simulate a film I sometimes take the wizard glass, then duplicate the bdsf and mix around 60/40 depending on the tint of film, then set the transmittance to black for one the bdsfs.
If you want to reduce the reflectance you are better off not using the wizard glass and changing the reflectance chip to suit your needs
Re: simulating anti-reflective window film
Posted: Sat Jun 28, 2014 3:03 pm
by tom
Using 2 BSDF will render slower than 1 BSDF. So, decreasing the attenuation is strongly recommended for making dark glass instead of polluting the material composition with an additional so called darkening BSDF.

Re: simulating anti-reflective window film
Posted: Sun Jun 29, 2014 2:57 pm
by bograt
Tom, I think you are right in terms of efficiency and simply darkening glass but altering the attenuation simulates dark colored glass rather than a film, right? A film tint does not vary as the glass gets thicker or as light enters at different angles
Re: simulating anti-reflective window film
Posted: Mon Jun 30, 2014 11:49 am
by tom
Right, it's a shortcut for constant thickness.
