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network rendering - feature idea - multiple target SLs

Posted: Wed Jun 11, 2014 11:11 pm
by Wynott
Would be nice to queue up a bunch of jobs, then render them to say, SL16 or whatever, then start the queue over and go to 18, and so on.

I struggle to predict how long things will take and it's irritating when you pick a lower SL so that all the jobs get finished, then the farm finishes earlier than predicted, and then sits and wastes time from 3am -> 9am or whatever.

Would like to tell it to start over and just keep rendering till I interrupt it.

Equally annoying being too eager with the SL and then all the jobs don't get finished before I get back to work in the morning.

Re: network rendering - feature idea - multiple target SLs

Posted: Wed Jun 11, 2014 11:34 pm
by numerobis

Re: network rendering - feature idea - multiple target SLs

Posted: Wed Jun 11, 2014 11:35 pm
by Bubbaloo
You can save incremental versions.

Re: network rendering - feature idea - multiple target SLs

Posted: Wed Jun 11, 2014 11:51 pm
by numerobis
Bubbaloo wrote:You can save incremental versions.
MXIs too? Without scripting? How?

Re: network rendering - feature idea - multiple target SLs

Posted: Thu Jun 12, 2014 1:20 am
by Wynott
Yeah I would need the MXIs for this to be useful.

Re: network rendering - feature idea - multiple target SLs

Posted: Thu Jun 12, 2014 6:50 pm
by Bubbaloo
You have the "SL Updates" checkbox in the network wizard. I haven't used it, but I assumed that was it's function.