mapping Volumetrics / edge fall-off ?
Posted: Fri May 16, 2014 1:39 am
i want to create some ground fog that fades with heigth.
is there any possibility to create an edge fall-off on a constant volumetric object?
i tried with mapping the trans slot of the material assigned to the volumetric (gradient textture) but only got weird results or crashes with fire.
any help appreciated!
is there any possibility to create an edge fall-off on a constant volumetric object?
i tried with mapping the trans slot of the material assigned to the volumetric (gradient textture) but only got weird results or crashes with fire.
any help appreciated!