Page 1 of 1

Displacement map issues

Posted: Thu May 08, 2014 9:11 am
by GeorgesAA
I'm having problem getting a nice displacement effect for a new material I'm creating.

I would like to get a straight displacement up of my concrete material vs the glass as if the glass was stending between the thick concrete branches. I tried to compare with some material that include displacing map but obviously, there is something I missed... :roll:

There are few images to help you understand what I'm doing... wrong :( : one is the base of my new material and the others are photos used has displacement map and bad result I got. Please, help me finish this crazy material and tell me what I do wrong!

1. Material before displacement map
Image

2. Material after displacement map
Image

3. Displacement map 1
Image

4. Displacement map 2
Image

5. Displacement map 3
Image

Re: Displacement map issues

Posted: Thu May 08, 2014 12:37 pm
by Half Life
It looks like the issue is the subdivisions setting is not high enough... to easily test this just set it to adaptive, if it renders fine then it is a subdivisions issue -- for more information(and the same advice) see here:

http://support.nextlimit.com/display/mx ... +component

Displacement map 2 would not yield good results due to baked-in lighting (as well as other bark details that would alter the displacement). The other 2 textures will yield flat "trees". If you instead want rounded trees you will need to manually create a 4th texture that has the appropriate gradient for each trunk -- and the image should be 16-bit (or even 32-bit) for best results. If you have a sculpting program (ZBrush, MudBox, 3DCoat, etc) it would probably give best results if you sculpt the trees, and output a displacement texture that way.

Best,
Jason.

Re: Displacement map issues

Posted: Fri May 09, 2014 12:21 am
by GeorgesAA
thx again, seems to be working !