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.:: Human Shader - SSS Skin ::.
Posted: Sun Apr 20, 2014 11:03 am
by bitarafali
Hey Guys!
Here is my SSS Skin test in Maxwell and I want to make a topic to study on how could we create a best skin shader on maxwell render or what is the best way to make it!!
I know skin material in real is not a simple thing but I want to get best result without modelling meat, skin, fat and blood vessels
Please share yours!
SL:16.99 Render Time:12h27m
and here is material:
Displacement:

Ali
Re: .:: Human Shader - SSS Skin ::.
Posted: Sun Apr 20, 2014 2:22 pm
by Aniki
Doesn't look too shabby;)
Interested where this is going, I am currently testing the skinshaders from Arnold, and could well try to do a comparison Render with Maxwell...
Re: .:: Human Shader - SSS Skin ::.
Posted: Sun Apr 20, 2014 9:12 pm
by bograt
Hi Ali,
I think the diff element should be desaturated or ideally color balanced slight cyan/blue. Also the spec could be a lower ior in my opinion (around 1.3-1.4)
Getting the ear to look accurate can give more unrealistic parameters for the rest of the head due to the lack of mapping control for sss. In my tests I found it best to treat the ear as a different element
Not bad work though...
Re: .:: Human Shader - SSS Skin ::.
Posted: Tue Apr 29, 2014 8:19 am
by bitarafali
Aniki wrote:Doesn't look too shabby;)
Interested where this is going, I am currently testing the skinshaders from Arnold, and could well try to do a comparison Render with Maxwell...
Gooood!!!
Share here if you get a result!
Re: .:: Human Shader - SSS Skin ::.
Posted: Tue Apr 29, 2014 8:28 am
by bitarafali
bograt wrote:Hi Ali,
I think the diff element should be desaturated or ideally color balanced slight cyan/blue. Also the spec could be a lower ior in my opinion (around 1.3-1.4)
Getting the ear to look accurate can give more unrealistic parameters for the rest of the head due to the lack of mapping control for sss. In my tests I found it best to treat the ear as a different element
Not bad work though...
Hi Jules,
I agree,
Tanx,
Re: .:: Human Shader - SSS Skin ::.
Posted: Tue Apr 29, 2014 8:42 am
by Gokhan
Hello friend,what is the map in Displacement Channel ?
if possible can you share Displacement Setup detail with an image like others?
Thank you.
Re: .:: Human Shader - SSS Skin ::.
Posted: Wed Apr 30, 2014 8:38 am
by bitarafali
Gokhan wrote:Hello friend,what is the map in Displacement Channel ?
if possible can you share Displacement Setup detail with an image like others?
Thank you.
Sure,
here is displacement setup:
If you can share your own test
Thank you.
Re: .:: Human Shader - SSS Skin ::.
Posted: Wed Apr 30, 2014 8:57 am
by Gokhan
Thanks friend for Displacement setup details,I will try and share.
Re: .:: Human Shader - SSS Skin ::.
Posted: Mon Sep 15, 2014 6:27 pm
by bitarafali
Gokhan wrote:Thanks friend for Displacement setup details,I will try and share.
Your wellcome

if you try some please share result here

Re: .:: Human Shader - SSS Skin ::.
Posted: Tue Sep 16, 2014 1:57 pm
by dariolanza
Nice tests,
I have to mention that in my opinion you won't get any longer without modeling a rough skull underneath (even a few polygons will do), as like bograt says, the settings for making the ear look good (that doesn't have any bone structure underneath) will make the rest of the head looking bad, and viceversa.
Keep in mind that you are trying to mimic a non-homogeneous object out of an homogeneous material substance. The inner structure (basically to stop the rays) will be needed sooner or later or your head will end up like a gummy-soap homogeneous object, suitable for toon characters like Pixar's, but definitely not good for real organic living beings.
Cheers
Dario Lanza
Re: .:: Human Shader - SSS Skin ::.
Posted: Tue Sep 16, 2014 2:19 pm
by Aniki
Well actually there would be a workaround for the missing skull, by carefull weighting the sss amount.
As its not possible (yet) to texture map the attenuation distance, it could be done via layer mixing maybe...
Re: .:: Human Shader - SSS Skin ::.
Posted: Wed Sep 17, 2014 8:23 pm
by bitarafali
dariolanza wrote:Nice tests,
I have to mention that in my opinion you won't get any longer without modeling a rough skull underneath (even a few polygons will do), as like bograt says, the settings for making the ear look good (that doesn't have any bone structure underneath) will make the rest of the head looking bad, and viceversa.
Keep in mind that you are trying to mimic a non-homogeneous object out of an homogeneous material substance. The inner structure (basically to stop the rays) will be needed sooner or later or your head will end up like a gummy-soap homogeneous object, suitable for toon characters like Pixar's, but definitely not good for real organic living beings.
Cheers
Dario Lanza
Thanks Dario
I don't want a real sss, somthing like pixar and cartoon !
What do you think about my material!!? Is there any problem in this?
Cheers
Ali
Re: .:: Human Shader - SSS Skin ::.
Posted: Thu Sep 18, 2014 3:48 am
by rusteberg
Re: .:: Human Shader - SSS Skin ::.
Posted: Thu Sep 18, 2014 4:41 am
by eric nixon
Hes too ugly, no?

Re: .:: Human Shader - SSS Skin ::.
Posted: Thu Sep 18, 2014 5:28 am
by rusteberg
The conversation prior to the scan:
" hey let's make a head scan!"
"Ok!"
"Who's head should we scan?"
"How bout that ugly fuck with no hair? What's his name?"
"Oh you mean Sal?"
"No not him. The older one. "
"Oh, you mean Paul!"
"Yes! That ugly mother fucker! Let's scan his head!"