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Projector Cone Angle

Posted: Wed Mar 05, 2014 9:27 pm
by RichG
Is it possible to control the cone angle of a projector. I'm shining a projector through a volumetric onto someone's face but I have to put the projector very close to the face and the beams are radiating out in a 90° cone. I'd like to pull the projector away and get the beams more parallel, not as fanned out. Tried the spotlight trick of putting the projector inside a tube to focus it but, as I suspected, it wasn't the answer.

Re: Projector Cone Angle

Posted: Thu Mar 06, 2014 1:54 pm
by RichG
So that'll be a no, then!

Re: Projector Cone Angle

Posted: Thu Mar 06, 2014 8:01 pm
by eric nixon
You can use the map to control the cone....black area of the map emits no light,... map is spherically projected.

Re: Projector Cone Angle

Posted: Thu Mar 06, 2014 9:55 pm
by Mihai
Yes, it should work. You can get a very narrow beam if you want. Try turning off tiling in the map parameters if you don't get expected results.

Re: Projector Cone Angle

Posted: Fri Mar 07, 2014 3:20 pm
by RichG
Spherical mapping? That makes sense now. Because we are required to use a simple plain, I'd assumed it was simply flat mapped to that and I was using a square image. If it's spherically mapped I assume that the left and right 25% of it are dead zones as they will be wrapped around the back of the plane so not emitting, is that right? It's a shame in that I'll need a huge map to get decent resolution in the focus area but there you go. I shall carry on my tests. Thanks for the tips.

EDIT: Actually not too bad. I reduced the scale of the image area to about half the depth of the image file and it narrows the beam considerably.

Re: Projector Cone Angle

Posted: Fri Mar 07, 2014 9:55 pm
by eric nixon
I think its like ies, you use a sphere, or a piece of a sphere, and Mihai reminds us, by disabling tiling but still using repeats, you can use a small map.