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grass view frustum culling?
Posted: Fri Feb 14, 2014 4:19 pm
by photomg1
I'm setting up a scene with grass, it's a fairly large area. Should I take it that maxwell grass is not using any kind of view frustum culling? .
Just want to check whether or not I need to be very careful how I set up my meshes that contain grass , as in whether or not its worth me doing my own culling on what is out of view.
Thanks
Re: grass view frustum culling?
Posted: Fri Feb 14, 2014 5:32 pm
by eric nixon
There is a culling %, its at the bottom of the dialogue.
Re: grass view frustum culling?
Posted: Fri Feb 14, 2014 5:39 pm
by Mihnea Balta
Maxwell won't do frustum culling for anything in general, because stuff that's not in view can still affect the render: cast shadows, show up reflected on objects which are in view, bleed color on things which are in view etc.
Re: grass view frustum culling?
Posted: Fri Feb 14, 2014 5:47 pm
by photomg1
Mihnea Balta wrote:Maxwell won't do frustum culling for anything in general, because stuff that's not in view can still affect the render: cast shadows, show up reflected on objects which are in view, bleed color on things which are in view etc.
Thanks Chaps, that's what I expected to be the case Mihnea thought I'd check just in case grass worked differently.
Re: grass view frustum culling?
Posted: Fri Feb 14, 2014 7:25 pm
by Fernando Tella
Maybe you are looking for "level of Detail" parameters, which changes grass density based on the distance to the camera.
http://support.nextlimit.com/display/mxdocsv3/Grass
Re: grass view frustum culling?
Posted: Fri Feb 14, 2014 8:16 pm
by photomg1
Thanks Fernando/Eric , I've sorted my issues it wasn't the level of detail settings . I was setting it up in another package and my ram usage was very different , I just wasn't being efficient with where I placed the grass in maxwell . I had grass way out of view ( camera and reflections) so I've just removed that and all is good.