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Pool caustics + sun radius test
Posted: Tue Feb 04, 2014 5:44 pm
by Fernando Tella
I made a shabby test to see how sun radius affected pool caustics. You can also see how it affects to shadow dispersion. Maybe somebody finds the results useful.
I let the images run 30mins and all reached around SL17-17.05
Water is displaced.
Sun radius = 1 (default)
Sun radius = 6
Sun radius = 12
Sun radius = 25
Sun radius = 50
Sun radius = 100

Re: Pool caustics + sun radius test
Posted: Tue Feb 04, 2014 10:36 pm
by Fernando Tella
This is like life. Good things take longer and are harder.
Re: Pool caustics + sun radius test
Posted: Wed Feb 05, 2014 2:50 pm
by Aniki
so for this scene the sweet spot lies between 12 and 25.. try 18 or 19 maybe and leave it running longer and in highres?
Re: Pool caustics + sun radius test
Posted: Wed Feb 05, 2014 5:47 pm
by seghier
normal map give good result ;why you use displacement ?
or use maxwell sea
Re: Pool caustics + sun radius test
Posted: Wed Feb 05, 2014 6:28 pm
by seghier
sl:10; 10mn; maxwell sea

sl:9; 6mn

Re: Pool caustics + sun radius test
Posted: Wed Feb 05, 2014 7:52 pm
by Aniki
This is about the caustics seen
through the surface

Re: Pool caustics + sun radius test
Posted: Wed Feb 05, 2014 8:40 pm
by Fernando Tella
seghier wrote:why you use displacement?
I said it was a shabby test.
I first tried with a bump map with sun radius=100 and as I didn't get any defined caustics I thought it may not be working correctly so, as I had an mxm with displacement at hand, I just tried with it. Then I realized that sun caustics were there but blured because of the sun radius...
The problem is that when caustics are getting defined the render needs more render time.
Re: Pool caustics + sun radius test
Posted: Thu Feb 06, 2014 2:24 am
by Fernando Tella
Sun radius = 10
SL24
Water is a plane with bump.

Re: Pool caustics + sun radius test
Posted: Thu Feb 06, 2014 3:34 am
by Aniki
lovely;)
Re: Pool caustics + sun radius test
Posted: Thu Feb 06, 2014 7:50 am
by rusteberg
i'd swim in that for sure....... smells good to me!

Re: Pool caustics + sun radius test
Posted: Thu Feb 06, 2014 4:59 pm
by seghier
Nice result
Re: Pool caustics + sun radius test
Posted: Tue Feb 11, 2014 2:14 am
by 3dtrialpractice
@seghier what was your sunradius in your example images?
Re: Pool caustics + sun radius test
Posted: Tue Feb 11, 2014 2:54 pm
by seghier
3dtrialpractice wrote:@seghier what was your sunradius in your example images?
i don't modify the radius ; default value
Re: Pool caustics + sun radius test
Posted: Tue Feb 11, 2014 5:58 pm
by Thomas An.
Not sure what the default Sun radius is now in Maxwell, but
you can do a little experiment to find out if it is right.
The apparent diameter of the sun from the earth's perspective is 0.53 degrees. This means that if you create a 90mm diameter disc and put it exactly 10meters away from the camera, it should look the same size as the sun. If it doesn't, then adjust the sun radius until it does and that should be the correct default sun radius.
http://hudsonvalleygeologist.blogspot.c ... f-sun.html
Re: Pool caustics + sun radius test
Posted: Tue Feb 11, 2014 7:59 pm
by eric nixon
Thomas, does it matter about the location and time of day?
I just did your test using the default sky, and the result for (istanbul at 9.30am) was; sun radius 1.9 = 0.53 degrees
Also I would consider 10 as the maximum sun radius, after that, to get even softer shadows, I would make an emitter. This is because such a wide sun/haze would have a broad soft edge, not a crisp circle. A broad crisp circle will give strange shadows esp noticable with the shadows of very thin objects,... well its only a subtle visual problem, but easy to miss, so worth talking about...