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Beta v3.0.0.3 - crash after voxelization with older mxs-refs
Posted: Sun Jan 19, 2014 9:06 pm
by numerobis
I had installed Beta v3.0.0.3 but had to go back to Beta v3.0.0.2 because Maxwell was crashing after voxelization with some older mxs-references - i think they were all done in v2.7
One new mxs i had exported with v3 was rendering without a problem.
I reinstalled v3.0.0.2 and it works again ...fortunately i didn't update my whole network.
Win 7 x64 SP1
Scene was exported from Sketchup (v3.0.0.1) using mxs-references which were done in Max.
Re: Beta v3.0.0.3 - crash after voxelization with older mxs-
Posted: Mon Jan 20, 2014 4:34 pm
by Mihai
Could you please send us some of these refs? Either to me or Tom will be fine.
Re: Beta v3.0.0.3 - crash after voxelization with older mxs-
Posted: Mon Jan 20, 2014 5:25 pm
by numerobis
sure, but i don't know if it is only one that is causing the crash or all of them. I think i had placed 2 cars and 3 trees... and some bushes.
If i remember correctly before this i had already one objacet in the scene that didn't cause a crash. I didn't try them separately because i don't had the time.
I think i will have to isolate them to get something that i can send to you. I will have to reinstall v3.0.0.3 for this and i can't do this before the weekend.
Re: Beta v3.0.0.3 - crash after voxelization with older mxs-
Posted: Thu Jan 23, 2014 1:16 am
by numerobis

I'm a bit confused right now, because i reinstalled beta 3.0.0.2 but the command line of the network rendering still shows 3.0.0.3 when i start a job!?!
The 'About' of the Maxwell Render window also shows 3.0.0.3
Studio, MXED, render node and Manager are showing 3.0.0.2
But it works... so maybe it's just a wrong entry?
Re: Beta v3.0.0.3 - crash after voxelization with older mxs-
Posted: Thu Jan 23, 2014 2:28 am
by Mihai
I'm not really sure what that would be... maybe Maxwell wasn't really updated in 3.0.0.2 hence it isn't replaced when you run this installer and it keeps whichever one was already there, but that's pretty unlikely...