Missing material error (MXS reference)
Posted: Tue Jan 07, 2014 7:50 pm
When you have a wrong texture path in any of the MXS references you use in the scene, it is almost impossible to narrow this down, if there are a lot of different MXS used. Maxwell shows you the path and the material name of that texture, but it does not say in which MXS the error is found. So you have to check every MXS individually to fix this. Could that be added in the next update?
I'm working on a project I started with v2 and there are some v2 textures used (out of the c:\...\material library) which don't work anymore because I uninstalled that folder ... I have 10 different MXS now, so I'm just going to check all of them. But imagine having 20 or 30 different MXS ...
I'm working on a project I started with v2 and there are some v2 textures used (out of the c:\...\material library) which don't work anymore because I uninstalled that folder ... I have 10 different MXS now, so I'm just going to check all of them. But imagine having 20 or 30 different MXS ...