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V2 -> V3: Issue with scaling of natural materials

Posted: Mon Dec 23, 2013 1:42 pm
by soundtraveller
Hello Nextlimit,

I recently upgraded from version 2.7.2 to version 3 (Mac version).

All my MXS files recorded under 2.7.2 have material scaling issues (Arroways materials) when opened in Studio version 3 (all the scales are modified but the rotations seem to be maintained).

What can be done?

Thank you for your answer

Soundtraveller

Re: V2 -> V3: Issue with scaling of natural materials

Posted: Tue Dec 24, 2013 11:58 am
by juan
Hello Soundtraveller,

Do you mean that when you open a material in Studio v3 the tiling/offset/meters/relative options of the maps are different? Or do you mean that they are the same but the UVs appear different in both cases? Does it affect to both the openGL viewport and the final render?

Thanks,

Re: V2 -> V3: Issue with scaling of natural materials

Posted: Tue Dec 24, 2013 7:19 pm
by soundtraveller
Hello Juan,

Until now I have mainly worked with Studio V2. I import DXF R12 files and map the materials in Studio.

When I load the same unmodified MXS file (from V2) in Studio V3, Fire as well as the final render show a completely different scaling of the materials (rotations seem to be maintained)

I can mail you two renders that will show the difference

Best regards

Soundtraveller

Re: V2 -> V3: Issue with scaling of natural materials

Posted: Fri Dec 27, 2013 1:52 pm
by tom
Could you please send us a v2 scene having this issue? Thank you.