World Coordinates for 3D Procedural Textures?
Posted: Sat Dec 21, 2013 10:49 pm
Is it, or will it be possible to apply 3D procedurals to an object based on the coordinate system of another object? Or null? Or itself?
If someone wanted to animate 3D-mapped objects and make the texture stick, is it currently possible?
If someone wanted to animate 3D-mapped objects and make the texture stick, is it currently possible?