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Displacement with Procedurals!
Posted: Tue Dec 17, 2013 8:57 pm
by joaomourao
After reading tom's new "behind the scenes" I had to try the normal and bump mapping and came up with a nice conclusion... Bump is dead!
Normal mapping is great but after trying displacement with the new procedurals I am AMAZED!!!!!!!!!!!!!
They are infinite, and seems easy to get exactly the surface we want with these two great features...
Please go and try it out... UAU!
Cheers!
Re: Displacement with Procedurals!
Posted: Tue Dec 17, 2013 9:05 pm
by tom
Nice to have positive feedback. Thank you!

Re: Displacement with Procedurals!
Posted: Tue Dec 17, 2013 9:09 pm
by joaomourao
tom wrote:Nice to have positive feedback. Thank you!

Always positive and constructive!
Did something really huge happened with displacement!? Now it is instantaneous!!!!!
"I just can't get enough!"
Cheers!
Re: Displacement with Procedurals!
Posted: Tue Dec 17, 2013 9:27 pm
by seghier
i try displacement with procedural texture but the scene is damaged

i tried to create orange
this is not the original scene

Re: Displacement with Procedurals!
Posted: Tue Dec 17, 2013 9:52 pm
by joaomourao
Nice seghier! Wich procedural did you use? This could be asphalt or an orange if it were a bit more subtle... Did you notice how easy and fast it is to use displacement with v3 procedurals?
Would be nice to have an extensive showcase of it and make it really sticky!
Tom? Are you there?

eheheheh
Cheers!
Re: Displacement with Procedurals!
Posted: Tue Dec 17, 2013 10:02 pm
by seghier
joaomourao wrote:Nice seghier! Wich procedural did you use? This could be asphalt or an orange if it were a bit more subtle... Did you notice how easy and fast it is to use displacement with v3 procedurals?
Would be nice to have an extensive showcase of it and make it really sticky!
Tom? Are you there? eheheheh
Cheers!
Thank you; its not the original scene ; this quick test

; i use voronoi procedural
Re: Displacement with Procedurals!
Posted: Wed Dec 18, 2013 4:40 am
by jfrancis
joaomourao wrote:tom wrote:Nice to have positive feedback. Thank you!

Always positive and constructive!
Did something really huge happened with displacement!? Now it is instantaneous!!!!!
"I just can't get enough!"
Cheers!
Can we see some examples and a description of the settings?
Re: Displacement with Procedurals!
Posted: Wed Dec 18, 2013 9:21 am
by tom
joaomourao wrote:Did something really huge happened with displacement!? Now it is instantaneous!!!!!
No, there's no such major improvement. You're either doing it pretesselated or you're using a dense/subdivided mesh.
Re: Displacement with Procedurals!
Posted: Wed Dec 18, 2013 4:41 pm
by joaomourao
Here are some examples of stage 1 preview scene with the use of white clay opaque material in v3 presets.
All samples only use the
displacement feature with
procedurals textures only, no image maps at all!
All procedurals were used... sometimes with a single layer and other times blended in several ones...
This was easy and really fast to do... Procedural textures are a huge boost to materials and this is only for displacement!
!THE POSSIBILITIES ARE INFINITE!
Cheers!
Re: Displacement with Procedurals!
Posted: Wed Dec 18, 2013 6:25 pm
by seghier
nice tests

Re: Displacement with Procedurals!
Posted: Wed Dec 18, 2013 8:19 pm
by jfrancis
Awesome. Thank you for taking the time.
Re: Displacement with Procedurals!
Posted: Wed Dec 18, 2013 11:28 pm
by eric nixon
What do you guys think would be a great example application of procedurals? I mean something that cant be done easily with texture-maps?
If you suggest pavements or masonry walls which need large scale variation with no tiling, bear in mind that its quite simple to setup 2 or 3 similar materials which alternate across sets of geometry. (The checkerboard texturing approach. Which is a technique typically used for parquet floors.)
My mind is drawing a blank today.... I like the advantage of infinite resolution, which would be good for organic things like rock where the camera is near to one rock but your also viewing distant rocks, in this case procedural disp would combine well with regular texture mapping.
Some of your examples look like coral. The 3D procedural texture is great for displacing rounded objects, as opposed to a spherical map which has 'tearing' issues at the poles, or UV mapping which is often a pain to setup.
Re: Displacement with Procedurals!
Posted: Wed Dec 18, 2013 11:38 pm
by jfrancis
eric nixon wrote:What do you guys think would be a great example application of procedurals? I mean something that cant be done easily with texture-maps?
If you suggest pavements or masonry walls which need large scale variation with no tiling, bear in mind that its quite simple to setup 2 or 3 similar materials which alternate across sets of geometry. (the checkerboard texturing approach which is a technique typically used for parquet floors.)
My mind is drawing a blank today.... I like the advantage of infinite resolution, which would be good for organic things like rock where the camera is near to one rock but your also viewing distant rocks, in this case procedural disp would combine well with regular texture mapping.
You could make a wallpaper pattern like this with the random bricks:
I have a pretty slick way of doing it in Photoshop if you watch the video at the link.
http://www.digitalartform.com/archives/ ... ze_in.html
Not sure how generally useful a pattern like that is, but maybe it's adaptable into circuits or spaceship surface detail or something.
Re: Displacement with Procedurals!
Posted: Wed Dec 18, 2013 11:43 pm
by jfrancis
Also with the bricks you could make, I dunno, maybe warlock fabric sort of like I do in Maya here:
http://www.digitalartform.com/archives/ ... huffl.html
This kind of thing is MUCH easier to do in Maxwell now. Should the need arise.
Wallpaper? Fabric? Grass density? Hair color?
Re: Displacement with Procedurals!
Posted: Wed Dec 18, 2013 11:48 pm
by eric nixon
slow down francis I cant keep up.. this is a reply to your first post;
I was hoping for an example where a more difficult problem gets solved. I think if i wanted to make that pattern it wouldnt take long in PS or maybe a texturemaking app. Could even set it up with layers and offsets in mxed (assuming I had enough coffee!)