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UV Sets - Textures not adjusting to whole object

Posted: Sat Dec 07, 2013 9:11 pm
by Q2
Hi, just found something else that seems to be not working correctly.

If I create a 8x8 plane and add a material with let's say a bitmap texture. Now I would like the texture to be scaled all the way in both axis, in Maxwell Studio V2 I could click on "Adjust" in the UV Sets Panel and it would scale the texture completely onto the plane.

If I try to do the same in Maxwell Studio V3 I get not a complete scale but a 5/3 repeating scale.

Why?

Did I miss something, did you change something, did something go wrong.... or something?????

Q!

Re: UV Sets - Textures not adjusting to whole object

Posted: Sun Dec 08, 2013 4:39 pm
by juan
Hello Q,

We have indeed change the primitives included with Studio, and one of the things we have done is to improve the UV mapping. I am a bit confused here, by default the UVs are normalized so when you apply a textured material to (i.e) the plane primitives you should see the texture fits the plane perfectly, without needing to click "Adjust" is not happening there? you are not scaling the plane first, nor switching the map settings to "meters", right?

Re: UV Sets - Textures not adjusting to whole object

Posted: Sun Dec 08, 2013 4:55 pm
by Q2
nope, no scaling or anything.

Just opened and empty scene imported a 8x8 plane from the import menu in Studio and applied a material texture.

Maybe it hast to do with all my licensing issues I had yesterday..... :roll:

Re: UV Sets - Textures not adjusting to whole object

Posted: Sun Dec 08, 2013 5:12 pm
by seghier
and the new option under projection propreties : Rotation ; the texture rotated in fire but nothing in the viewport

Re: UV Sets - Textures not adjusting to whole object

Posted: Sun Dec 08, 2013 5:23 pm
by Q2
where? in the normal UV Sets window?

Re: UV Sets - Textures not adjusting to whole object

Posted: Sun Dec 08, 2013 5:30 pm
by seghier
no in texture picker under properties

Re: UV Sets - Textures not adjusting to whole object

Posted: Sun Dec 08, 2013 5:33 pm
by Q2
YES! correct, does not work here either!