All posts related to V3
By MartinBrinks
#391436
I will have to chime in here. A speedy alternative is not only gpu based. I've used a couple of the competing gpu render engines, and though they are fast in small dimension renders, they tend to have the same speed as say Vray or Corona when doing final renders, but with the memory bottle neck thrown in. But all gpu render engines as well as Vray and especially Corona are blazingly fast compared to Maxwell, both when it comes to preview/material renders as well as in the final stages. Because of this I hardly ever use Maxwell anymore. It's too costly in time spent.

But one thing that could make it an easier sell would be if it was able to pull on all network resources (both fire/final) and feed the result directly into the preview window. That would at least make it possible to get closer to Corona in speed. With 5 times as much hardware or more needed, but still....
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By Asmithey
#391438
AndreD wrote:I would love to come back to maxwell but since there is no blender support, I´m moving on with luxrender, that has an excellent in house integration into blender..

N.Ildar is very close to releasing his latest B-Maxwell. I have been beta testing it. He sent me a progress build today. I have been testing it of several months now and have completed projects with it. Here is his email from today....

"I updated the add-on, you can download it from the link I emailed you previously.

Added support for the smoke and the asset references extensions and the visualization for it.
You can use the add-on with 3.2.1.4 version of the Maxwell Render.

I investigated the particles issue, it's the Blender bug and it affects all other exporters. I want to create a bug report ( https://developer.blender.org/ ), but do not know how to correctly write it in English ((

After implementing the stereo cameras I will do the final release."
By feynman
#391475
gadzooks wrote:The biggest concern that I have is when people or companies release 3d models they Never support Maxwell materials. Unless someone like Mihai converts them were left in the dark. Corona and Octane are always supported. Wonder why?
Speed and material library situation is not good; probably a community issue? Look around in German, Swedish or British 3D forums, users now prefer Octane, Corona, et al.

It's a classic death spiral, as seen in social networking apps and similar: less users, less monetisation, less interest > less users, less monetisation, less interest > ...

A sad story, really.
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By eric nixon
#391482
There is no death spiral, other than your logic Feynman, which is well known on this forum...

This whole thread is full of stupid comments also, why is it that certain artists produce great results regardless of the engine used, maybe its their skill with their host 3D software? or their general ability to cope with the rigours of cgi. CGI is hard thats the bottom line.

Maxwell 2.7 is the best engine for filmic realism and materials, MW3 is still a beta IMO, but very close to being ready.

I hope we also get directional lighting as per corona at some point. If I have a tricky interior night shot which needs intense spot-lighting maybe I would learn Corona, just for that job, ...its unlikely to happen.
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By Tok_Tok
#391483
eric nixon wrote: This whole thread is full of stupid comments also, why is it that certain artists produce great results regardless of the engine used, maybe its their skill with their host 3D software? or their general ability to cope with the rigours of cgi. CGI is hard thats the bottom line.
This topic is not about the quality produced by a certain user with MR. I agree that it is unmatched if used well. This topic is about what is to come of MR in the future and why there is no info on what is going on with the development. The bottom line is that other engines produce very good results, which are IMO very close to the quality of MR, and do this is a much shorter time frame. So maybe you are insulted by people saying they are unhappy with the way things are going but the fact stays that MR is probably the slowest high end rendering engine on the market.

Again this not to complain, but I have to make a decision on how to continue with my work. I need something that is future proof and won't wait with this until the last day.
By feynman
#391484
The smug belittling and deriding of fellow MR users - ridiculing fellow paying customers that have spent considerable money for MR and the necessary hardware, who voice legitimate concerns over the future of a commercial product - is just not tolerable, for it is not helpful and childish, to put it mildly.

The unwholesome egotism and brutality of thought, favoured by the likes of Donald Trump or Nigel Farage, seems to have arrived in these forums, too.
Last edited by feynman on Wed Jun 29, 2016 10:40 am, edited 3 times in total.
By photomg1
#391486
eric nixon wrote:
Maxwell 2.7 is the best engine for filmic realism and materials, MW3 is still a beta IMO, but very close to being ready.
Any chance you could elaborate your reasoning on this Eric ( love to hear as maybe I've left behind 2.7 to quickly unknowingly of the limitations of 3.0) ?

My issue is with the plugin and in part how long it takes to get geometry into maxwell from modo , so no maxwell other than tests for me anymore. Cant trust it on jobs in case I get a "computer says no moment from the plugin", which is just about guaranteed on anything more than a basic scene.

That status actually worries me more than any of your situations, as in if next limit comes out with super duper gpu version and the plugin stays the same .... I'm still screwed .
By Marton Day8
#391488
Any chance you could elaborate your reasoning on this Eric ( love to hear as maybe I've left behind 2.7 to quickly unknowingly of the limitations of 3.0) ?

My issue is with the plugin and in part how long it takes to get geometry into maxwell from modo , so no maxwell other than tests for me anymore. Cant trust it on jobs in case I get a "computer says no moment from the plugin", which is just about guaranteed on anything more than a basic scene.

That status actually worries me more than any of your situations, as in if next limit comes out with super duper gpu version and the plugin stays the same .... I'm still screwed .
Hello,

It is sad to hear you can not work with the plugin.

Could you elaborate it a bit?

Regards,
Márton
By photomg1
#391489
Hi Marton ,

I'll try to put a post together in the next few days might as well drop it in the modo section and not here. Truth be told since the "6 million polygons and 9 uv maps is a lot of data" problem I gave up the battle with it all . That is just not a lot of data.
By Marton Day8
#391490
Could you send me a sample file?

Or was it the file where the uv export was wrong (I can't remember now who has sent that file to me sorry)

Márton
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By Asmithey
#391515
I export huge scenes very fast with lots of geometry, hundreds of materials and textures using Blender with B- Maxwell. Surprised the Modo plugin would be slow. Although the blend maxwell add on exports very slow. That is why I do not use it.
By photomg1
#391556
There are 4-5 bugs logged with the modo devs now.I have been informed that they did try and pass notifications through to next limit a while ago on a couple of them. Did you receive notification from them before?

Tried again today with maxwell, multiple insta crashes of modo due to the plugin. Don't want to sound harsh but there is still no way I'd use it on a production it's incredibly buggy.Got octane and have used the vray plugin neither of those have ever crashed modo on me and I really do mean ever and that's bearing in mind the vray plugin was just a beta so I really don't know what's going on with the maxwell one.
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