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Re: RANCH Renderfarm V3

Posted: Wed Sep 03, 2014 9:37 am
by mojo
hi ranch,

i have a problem to prepare a scene with integrated mxs references.

how is the workflow to prepare such a scene ?
when clicking on "estimate project", the preview window is rendering only one of the mxs files, but not the entire scene.

thanks for your support,
mojo

Re: RANCH Renderfarm V3

Posted: Wed Sep 03, 2014 9:46 am
by RenderFred
Hi mojo,

for specific questions it is better to send us an e-mail to our contact or support adresses on the site.

I recommend you read our Maxwell-specific PDF manual on the site, particularly page 2 where you will find some info related to xref scenes.

Thanks,

Fred

Re: RANCH Renderfarm V3

Posted: Wed Sep 24, 2014 1:40 pm
by RenderFred
Hi,

I'd like to announce a new MultiCam mode for Maxwell cooperative projects. Integrated to RANCHecker 2.2, it lets you select the cameras you want to render and packs all the necessary info into your project archive. This way you can upload a single project file and have several cameras rendered, one after the other, no need to do multiple uploads. More details in appendix B of our RANCH for Maxwell users PDF manual.

You also get each camera files (MXI, TIF etc.) in its own subdirectory inside the main project directory, for more clarity.

Cheers,

Fred

RANCH Special Offer!

Posted: Thu Oct 02, 2014 5:17 pm
by RenderFred
Hi everyone,

I am glad to announce that from October 1 to October 31, the RANCH is even more affordable!

Prices have been dropped from 1.5 cent to 0.9 cent per GHz-H (-40%!) on the Sapphire formula! Higher priority formulas like Emerald (from 2.0 to 1.4 cent, -30%) and Ruby (2.5 to 1.9 cent, -24%) are also cheaper in october... don't miss this opportunity!

If you never rendered Maxwell projects on a 1000-Xeon cpu system, now seems like a good time to try...

Fred

RANCH Renderfarm V3

Posted: Sun Dec 14, 2014 1:10 pm
by RenderFred
Hi,

I am glad to announce that we have a lot of news on the ergonomics side that you may find interesting in our latest newsletter.

Even newer than what is in the newsletter is the fact that you can now specify a maximum budget for a Maxwell project. If you check this option, the system will stop the project when the budget limit is reached (or before that of course, if the quality level you asked for is already reached).

Cheers,

Fred

Maxwell Render 3.1

Posted: Fri Jan 30, 2015 8:28 pm
by RenderFred
Hi everyone,

just to announce that we are now running with Maxwell Render 3.1.0.0. Plugins for 3ds Max, Maya and Cinema 4D are also up to date!

Fred

Re: RANCH Renderfarm V3

Posted: Mon Apr 13, 2015 11:10 am
by RenderFred
Hi,

just to announce that we are now running with 3.1.1.

Cheers,

Fred

Re: RANCH Renderfarm V3

Posted: Wed Oct 07, 2015 10:37 pm
by RenderFred
Hi,

we are happy to announce that we are now running with Maxwell Render 3.2. All Maxwell plugins have also been updated:

- 3.2.4 for 3ds Max 2011 to 2016
- 3.2.7 for Maya 2012 to 2016
- 3.2.0 for Cinema 4D R12 to R17

Cheers,

Fred

Re: RANCH Renderfarm V3

Posted: Mon Oct 12, 2015 12:12 pm
by bjorn.syse
thumbs up!

Re: RANCH Renderfarm V3

Posted: Thu Oct 15, 2015 10:37 am
by bjorn.syse
Hi Ranch.

Do you support Extra sampling based on a Custom alpha?

Regards

- Björn

Re: RANCH Renderfarm V3

Posted: Thu Oct 15, 2015 4:43 pm
by RenderFred
bjorn.syse wrote:Hi Ranch.

Do you support Extra sampling based on a Custom alpha?

Regards

- Björn
Is there something special to do to support this? You can give it a try, if it doesn't work we will refund the project and see how we can make it work.

Fred

Re: RANCH Renderfarm V3

Posted: Thu Oct 15, 2015 4:49 pm
by bjorn.syse
Hi

I dont know but i tried one project which failed in validation. Same Mxs rendered fine here locally so I figured it was something. I managed to render a custom mask locally and use it as a bitmap to render extra samples instead, that's seems to work.

Regards

Björn

Re: RANCH Renderfarm V3

Posted: Thu Oct 22, 2015 3:54 am
by Asmithey
Is anyone else experiencing extremely slow download speeds from the ranch. I used to be able to download 3 GB in about an hour. Now it is taking anywhere between 6 to 15 hours. I had my ISP check everything on my connection and they said all my speeds are good.

Re: RANCH Renderfarm V3

Posted: Thu Oct 29, 2015 8:59 pm
by RenderFred
Asmithey wrote:Is anyone else experiencing extremely slow download speeds from the ranch. I used to be able to download 3 GB in about an hour. Now it is taking anywhere between 6 to 15 hours. I had my ISP check everything on my connection and they said all my speeds are good.
Hi Aaron,

It was likely related to the current traffic as we have been very busy these past weeks.
As discussed with Jean-Philippe we are currently boosting our fiber symmetrical internet connection. In theory we should have around 10 times the bandwidth very soon; it should remove any bottleneck regarding the download/upload speed. Anyway we found a quick workaround by uploading your big MXI files through DropBox.

Thanks for understanding.

Re: RANCH Renderfarm V3

Posted: Fri Aug 05, 2016 4:25 pm
by RenderFred
Hi everyone,

We are glad to announce the RANCH Summer Sales – 50% OFF until August 15th!
We have now unbeatable prices amongst high performance rendering services worldwide for such a power dedicated to all your 3D projects!

From now on, you can submit your projects through the ECOFarm or the POWERFarm.
The ECOFarm is composed of hundreds of Dual Xeon 5600 servers with a Cinebench R15 performance of 1100-1300, each with 64 GB RAM.
The POWERFarm is based exclusively on Dual Xeon E5-2600 v4 computers. These are the fastest render nodes you can find anywhere on the market; they are three to four times faster than the nodes on the ECOFarm, provided your project use multicore systems effectively. The POWERFarm nodes are all equipped with 128 GB RAM, and some of them are even equipped with 256 GB to support the heaviest projects.

Happy Ranch Render!

JP-RANCH.