- Thu Feb 25, 2016 7:38 pm
#390340
It seams that extra sampling may have problems when only rendering extra samples for objects that receive light through glass. Is this a limitation?
In this image you can see the wrong texture in the parking stalls. But notice there is not much noise. Rendered to 17sl.

Here is the image with the texture unwrapped properly and was rendered with extra sampling to 17sl but notice the noise difference. It is the same material that is used on the adjacent sidewalk. Which is less noisy too.

I have also noticed that when rendering extra samples for glass, like the storefront glass, you get strange artifacts as well. I will try and post something showing that as well.
In this image you can see the wrong texture in the parking stalls. But notice there is not much noise. Rendered to 17sl.

Here is the image with the texture unwrapped properly and was rendered with extra sampling to 17sl but notice the noise difference. It is the same material that is used on the adjacent sidewalk. Which is less noisy too.

I have also noticed that when rendering extra samples for glass, like the storefront glass, you get strange artifacts as well. I will try and post something showing that as well.
dual E5 2600 v3
ASUS Z10PE-D8 WS, 64 gigs of ram
Windows 7 profesional x64
Core i7 920 (2.66 ghz each core) 24 gigs of ram
Windows 7 Professional
UE4, Form-Z 8.0, Blender 2.77a B-Maxwell, VUE 9.5 and Maxwell Render v3
http://www.aaronsmithey.com
ASUS Z10PE-D8 WS, 64 gigs of ram
Windows 7 profesional x64
Core i7 920 (2.66 ghz each core) 24 gigs of ram
Windows 7 Professional
UE4, Form-Z 8.0, Blender 2.77a B-Maxwell, VUE 9.5 and Maxwell Render v3
http://www.aaronsmithey.com