All posts related to V3
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By Q2
#389364
Whenever you would have a missing texture and you would fix one texture channel in a material, it would automatically fix all the other textures for the same material, if they would be found in the same folder.

For instance it would fix a bump texture when you relink a diffuse texture.

Now I have to fix every texture channel of that material manually.

I have located all my textures in one folder on my external Drobo SSD Drive.

It used to work fine, but now Studio or/and MXED can not be linked to this folder even though I have set it up correctly in the appropriate program preferences.

ANY IDEAS?

Cheers Q!
User avatar
By Q2
#389365
Just did another test.

Even putting the textures in the textures paths of the Maxwell Render Folder in the Programs Folder of OS X

(Macintosh HD/Programs/Maxwell3/materials database/textures)

did not do the trick. I still have to relink every single texture in an material in order to get it to work properly!

Sure sucks BIG TIME!
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