- Sat Nov 14, 2015 3:12 pm
#389364
Whenever you would have a missing texture and you would fix one texture channel in a material, it would automatically fix all the other textures for the same material, if they would be found in the same folder.
For instance it would fix a bump texture when you relink a diffuse texture.
Now I have to fix every texture channel of that material manually.
I have located all my textures in one folder on my external Drobo SSD Drive.
It used to work fine, but now Studio or/and MXED can not be linked to this folder even though I have set it up correctly in the appropriate program preferences.
ANY IDEAS?
Cheers Q!
For instance it would fix a bump texture when you relink a diffuse texture.
Now I have to fix every texture channel of that material manually.
I have located all my textures in one folder on my external Drobo SSD Drive.
It used to work fine, but now Studio or/and MXED can not be linked to this folder even though I have set it up correctly in the appropriate program preferences.
ANY IDEAS?
Cheers Q!
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