- Mon Dec 09, 2013 2:36 pm
#374735
Hello,
Iv been playing with the new displacement features of V3 with Maya.
My problem is, that even though i get the displacement looking as it is supposed to look, the object moves during render.
You can see this in my attachment with the Maya view and the rendered view.
Screenshot: http://www.mikaelpettersson.com/storage ... roblem.jpg
Without the displacement the object renders where it should be. So it definitely has to do with the vector displacement map or my settings..
UVS are created with Zbrush as GUVtiles for this test.
Vector dips settings in zbrush: Flip and switch: 3, vd tangent off(world), 32bit, vd Suv on, vd SNormals on,
I export the obj and map and put them together i maya.
My Maya settings are visible in the linked screenshot. The camera for viewing in Maya and the one used for rendering are the same.
Any toughts ?
Iv been playing with the new displacement features of V3 with Maya.
My problem is, that even though i get the displacement looking as it is supposed to look, the object moves during render.
You can see this in my attachment with the Maya view and the rendered view.
Screenshot: http://www.mikaelpettersson.com/storage ... roblem.jpg
Without the displacement the object renders where it should be. So it definitely has to do with the vector displacement map or my settings..
UVS are created with Zbrush as GUVtiles for this test.
Vector dips settings in zbrush: Flip and switch: 3, vd tangent off(world), 32bit, vd Suv on, vd SNormals on,
I export the obj and map and put them together i maya.
My Maya settings are visible in the linked screenshot. The camera for viewing in Maya and the one used for rendering are the same.
Any toughts ?