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Re: Valencia competition
Posted: Sun Apr 14, 2013 6:02 pm
by seghier
many thanks novena
Re: Valencia competition
Posted: Mon Apr 15, 2013 4:41 am
by rodrigonotor
seghier wrote:t
my father died yesterday . and i don t know if i can continue or no but i will try
seghier, although no words can really help to ease the loss, my sinceres condolences. I know what means lost a father.
Regards
Re: Valencia competition
Posted: Mon Apr 15, 2013 6:43 am
by seghier
many thanks rodrigo
expression of sincere feelings is better than thousands of words
Re: Valencia competition
Posted: Fri Apr 19, 2013 12:21 am
by seghier
update
i use daz and rhino to create idea inpired from CALATRAVA style
CALATRAVA artist and architect and in some projects he use human body
now i will work with material of the body and the surface
Re: Valencia competition
Posted: Sun Apr 21, 2013 4:12 pm
by seghier
i develop my last idea : CALATRAVA style and cutting of ground (making by human) to show grass (nature)... (sorry for my english , i hope my idea is clear)
and i use camera map in 3dsmax ; with camera map i don't need to use shadow channel or alpha ; i just play with the light of hdr and other light to avoid lighteness or darkeness of the ground
i use two free characters but the result not realistic ; than i use daz to create woman
now i render the final image and i will make some retouch to fix errors
and the rendre time
Re: Valencia competition
Posted: Tue Apr 23, 2013 3:10 am
by seghier
verification of the camera result
i use map from google earth and i verify the dimensions in 3dsmax
i use also the hdr image to verify the human height
Re: Valencia competition
Posted: Tue Apr 23, 2013 4:51 am
by seghier
i try to add photo of CALATRAVA
now i search full portrait and i will make th same pose with daz
Re: Valencia competition
Posted: Tue Apr 23, 2013 2:32 pm
by seghier
i try to add this photo to the final render
i create 3d object with daz with same pose to calculate shadows
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i hope to success in the composition , i never tried that
Re: Valencia competition
Posted: Tue Apr 23, 2013 3:57 pm
by seghier
Hello
i have question
the ground in the photo have two parts one without reflection and one with reflection
when i try adding reflection to the left part it became bright than the right part; how can i avoid that ?
Re: Valencia competition
Posted: Wed Apr 24, 2013 6:01 pm
by seghier
i add coating for the material and i get good result
i don't think if i add people 2d or 3d ;
i will try another version of render (black white ) with 1956 Chevrolet Bel Air Convertible(model created by kxlexk)
http://www.blendswap.com/blends/view/25769
Re: Valencia competition
Posted: Sat Apr 27, 2013 1:31 am
by seghier
the render take very long time
i just render the sculpt and the car
Re: Valencia competition
Posted: Sat Apr 27, 2013 3:00 am
by Mihai
What are you rendering on, and what do you think it is in the scene that takes a long time? The scene itself looks pretty simple to me, there should be no reason for it to take a long time. Can you show a preview of what the render looks like?
Re: Valencia competition
Posted: Sat Apr 27, 2013 3:31 am
by seghier
Hi Mihai
yes it is simple but there is noise in the sculpt ; i think because i use hdri an six lights ?
i increase the sampling level to 25 because with sl = 23 there exist some noise in sculpt and car
Re: Valencia competition
Posted: Sat Apr 27, 2013 10:32 pm
by Mihai
If you turn on Multilight, you can turn on/off each emitter while rendering to see which one(s) is giving you most noise. SL 25 is pretty extreme. Also post your material, maybe that's the problem.
Re: Valencia competition
Posted: Sat Apr 27, 2013 10:54 pm
by seghier
thank you
i turn off the lights and the most noise from hdri image ;the material i use online resources and local material with little modification and texture