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tonilluch. Organic shapes from Oceanografic
Posted: Mon Mar 25, 2013 8:17 pm
by tonilluch
I'm starting modellling some buildings to make a scene for the challenge. I'm modelling in Sketchup.
Now I need to underestand the way of working with the environments. Is my first time with Maxwell. If somethig can help me with a tut or a good explanation are welcome.
Thanks for watching.
(sorry for my english)
Thanks for watching.
Re: tonilluch. Organic shapes from Oceanografic
Posted: Tue Mar 26, 2013 2:36 pm
by dariolanza
Hello Tonilluc,
It is looking nice.
You can find the info you are asking for in this link about using Image Based Lighting in Maxwell:
http://support.nextlimit.com/display/ma ... d+Lighting
And you could also find interesting this one, if you want to get a Shadow pass:
http://support.nextlimit.com/display/ma ... ow+channel
Let me know if this is helpful.
Greetings
Dario Lanza
Re: tonilluch. Organic shapes from Oceanografic
Posted: Tue Mar 26, 2013 5:13 pm
by tonilluch
Hy dariolanza thanks for your answer, I have job for the next weekend reading and underestanding the information.
Re: tonilluch. Organic shapes from Oceanografic
Posted: Wed Mar 27, 2013 4:34 pm
by chedda
Hey Toni i see your off to a good start ! I just checked google earth (app) it has a ton of info on Valencia particularly the oceanographic area, i'd recommend you & others to take a look.
Re: tonilluch. Organic shapes from Oceanografic
Posted: Wed Mar 27, 2013 9:52 pm
by tonilluch
Hey chedda I download a lot of information from net. Now i want star with the environment. I will finish the buildings later.
Re: tonilluch. Organic shapes from Oceanografic
Posted: Thu Mar 28, 2013 1:22 am
by Mihai
It looks interesting already

If you have any Maxwell specific questions/problems, please let us know.
Re: tonilluch. Organic shapes from Oceanografic
Posted: Thu Mar 28, 2013 8:38 am
by tonilluch
I think the next week i will start with render test and then sure I will have a lot of questions.
Re: tonilluch. Organic shapes from Oceanografic
Posted: Fri Mar 29, 2013 9:11 pm
by tonilluch
A test render trying to understand HRDI behavior.
