Spot emitters according to http://support.nextlimit.com/display/mx ... t+emitters
, "Maxwell automatically hides the object to camera so it remains invisible during the render".
Unchecking the box "Hide from camera" seems to have no affect on spot emitters, although if the emitter is bright enough the reflection from the light fixtures housing will give the appearance of viewing the light source.
I discovered two options for viewing the light source (Revit imports):
Reverse the normals and make an area light
dial the output to something ridiculous (99999999999999999 lumens) and it will appear but only as a reflection.
I haven't tested Maxwell native emitters but the Revit emitters don't seem to emit much light.
I'm having a difficult time rendering a dusk night scene with glowing building in the background.
Using multi-light I dial my lights emitters to max and turn off all my environment lighting and adjust my exposure to get the lighting. The problem is I want to add a small bit of sky lighting to the scene but even at the smallest amount ... 0.1... it is too bright and looks like a day scene.
So to fix this I dial the sky environment intensity down... 0.001.
It seems that my building should look its on fire with these settings but instead its dim. Do have I have to play all these games to get emitters to appear or I am missing something?
https://www.dropbox.com/s/6jgrb2snb4bvi ... posure.JPG