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Texture mapping scale incorrect

Posted: Thu Jul 17, 2014 6:55 pm
by pmartin@wcai.ca
Hi there,

when exporting to render from revit, some of the texture scales seem completely off (i am talking one pixel of the map = 1x1 foot-ish). The strange thing is it doesnt affect all textures at the same time.
Render in Revit:
Image
http://1drv.ms/1mkZXGT
(test-)Render in Maxwell:
Image
http://1drv.ms/WeYHj9

As you can see some textures are just fine, some are not, like the brick. How can you adjust/fix this??

Please help!

Re: Texture mapping scale incorrect

Posted: Thu Jul 17, 2014 10:45 pm
by raduc
Can you make a simple scene with just a wall and the brick material that doesn't render correctly and send it to me (email radu@griffinlair.com) ?