Hi there,

when exporting to render from revit, some of the texture scales seem completely off (i am talking one pixel of the map = 1x1 foot-ish). The strange thing is it doesnt affect all textures at the same time.
Render in Revit:
(test-)Render in Maxwell:

As you can see some textures are just fine, some are not, like the brick. How can you adjust/fix this??

Please help!

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