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Pack'n Go and balusters

Posted: Sat Apr 05, 2014 1:08 am
by pi
Hi all,
I have two more issues.

"Revit" crachs with an "uncoverrable error ..." when
using "Pack'n Go" with or without MXS export.
this occurs only in project with revit files linked..
And the Balusters in the rail family are exported twice with bad coordinates.
Hope you can fixe it..
Thanks

Re: Pack'n Go and balusters

Posted: Mon Apr 07, 2014 11:43 am
by raduc
can you send me a scene that I can use to test the errors ? my email is radu@griffinlair.com

Re: Pack'n Go and balusters

Posted: Mon Apr 07, 2014 12:19 pm
by pi
Hi Radu,
Mail sent

Re: Pack'n Go and balusters

Posted: Tue Apr 08, 2014 1:33 pm
by pi
cheers all,

testing 3.0.12
the mxs export produce some strange mullions négative rotations in the Y axe, this occures only in studio.
The direct render from the plugin is ok
The same mxs imported in Maya is ok.

Hope that help