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									Revit 2014 -> MAxwell render - Displacement in the mOOn ...
					Posted: Mon Oct 07, 2013 1:39 pm
					by cnevians
					posted on MAxwell render FR post :
 PrtScr capture_2
PrtScr capture_2 par 
cnevians1, sur Flickr
test all possibility in Revit command maxwellrender option ...
anyidea?
 
			
					
									Re: Revit 2014 -> MAxwell render - Displacement in the mOOn 
					Posted: Mon Oct 07, 2013 6:06 pm
					by raduc
					Hi, can you send me a simple scene that has this problem to 
radu@griffinlair.com ?
 
			
					
									Re: Revit 2014 -> MAxwell render - Displacement in the mOOn 
					Posted: Mon Oct 07, 2013 6:14 pm
					by cnevians
					witch format ? RVT or mxs ?
							 
			
					
									Re: Revit 2014 -> MAxwell render - Displacement in the mOOn 
					Posted: Mon Oct 07, 2013 7:36 pm
					by Fernando Tella
					Have you tried pretesselated mode? It looks like it doesn't have enough triangles for displacement.
							 
			
					
									Re: Revit 2014 -> MAxwell render - Displacement in the mOOn 
					Posted: Tue Oct 08, 2013 3:16 am
					by cnevians
					can't tesslate from Revit ...
							 
			
					
									Re: Revit 2014 -> MAxwell render - Displacement in the mOOn 
					Posted: Tue Oct 08, 2013 10:27 am
					by Fernando Tella
					I mean to use pretesselated mode in displacement component, in the material.
You could increase subdivision parameter with "on the fly" mode or try pretesselated mode.
Either way, it's clear you need more subdivisions which you can get through the displacement component in the material.
							 
			
					
									Re: Revit 2014 -> MAxwell render - Displacement in the mOOn 
					Posted: Tue Oct 08, 2013 1:34 pm
					by cnevians
					we already do that ...
Adaptive or 64 ... 128  etc ...
no change !!
							 
			
					
									Re: Revit 2014 -> MAxwell render - Displacement in the mOOn 
					Posted: Thu Jan 02, 2014 10:47 pm
					by feynman
					If you have your displacement applied to a simple two-triangle plane, don't select "Adaptive". Select "Pretessellated" and then set "Subdivision" to a high figure, 512, 2048 or whatever, until the displacement looks good.