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Re: Maxwell Camera

Posted: Tue Aug 02, 2005 10:01 pm
by Thomas An.
MonkeyBoy wrote:In 3DS Max, it appears there is an actual Maxwell Camera. In Rhino, is the camera always a Maxwell camera?

-Bill
Yes, in Rhino you do not need to worry about a seperate camera.

Posted: Tue Aug 02, 2005 10:08 pm
by Micha
... and if you set film width and hight 24 mm, than viewport and rendering match perfect.

Posted: Thu Aug 04, 2005 10:36 am
by dudrjs79
Micha wrote:... and if you set film width and hight 24 mm, than viewport and rendering match perfect.
i didn't know about that. i often wondered how to match correctly.does it have to be 24mm always?

Posted: Thu Aug 04, 2005 12:06 pm
by Micha
yes, the rhino camera is a 35 mm camera and only if you set the film 24x24 mm, than Maxwell work as 35 mm camera. Seems to be a bug.

Posted: Thu Aug 04, 2005 5:55 pm
by znouza
Micha wrote:yes, the rhino camera is a 35 mm camera and only if you set the film 24x24 mm, than Maxwell work as 35 mm camera. Seems to be a bug.
I've been talking to Andy from McNeel about this issue. He doesn't know how maxwell handles camera, Micha, try to revert field size and set 24x36 - you'll be 'surprised' about result I think.

and .. we didn't find any valuable solution to this 'problem', I don't think the simple perspective view resize should help.

Re: dof

Posted: Mon Aug 08, 2005 9:06 pm
by SMB
fi3er wrote:so is there a possibility to place camera target in order to control DOF???
If you have an object in the place you want to target at, at the standard toolbar there is this icon camera target. You call it and osnap
where to you want it sharp.

smb