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Eliminating triangular emitters
Posted: Tue Aug 02, 2005 2:12 am
by adamwade
I am trying to reduce noise, and I know to avoid triangular emitters. However, even when I create a plane in Rhno, using the plane tool, it still registers as 2 triangles in Maxwell.
How do you create a rectangle for an emitter, but not have it get converted into triangles for rendering? I gues I am missing something.
javascript:emoticon(':?:')
Adam
Re: Eliminating triangular emitters
Posted: Tue Aug 02, 2005 2:41 am
by Thomas An.
Adam,
Try using the mesh manager to control the polygons of the plane.
I must have missed it (or forgot), can you point me how you concluded that a triangular emitter will cause extra noise ?
Thanks,
Thanks, here is the reference article from Victor
Posted: Tue Aug 02, 2005 2:55 am
by adamwade
Recommendations:
· If you are not interested in chromatic dispersion of dielectrics, put abbe number greater or equal to 150. Furthermore, you will get less noise caused by dielectrics.
· When possible, use as few triangle emitters as possible.
· When possible, avoid using high reflectances in materials. For example high saturated colors in diffuses.
· Always use a Maxwell camera.
_________________
Next Limit Team
Posted: Tue Aug 02, 2005 3:23 am
by adamwade
Thanks, but i can't find this menu anywhere. It's from Rhino I assume? I can find the Render mesh settings, but Render Mesh Manager isn't even in the help file. HELP!
javascript:emoticon(':roll:')
Sorry to be a pest here.
Appreciated.
Posted: Tue Aug 02, 2005 4:18 am
by Thomas An.
adamwade wrote:Thanks, but i can't find this menu anywhere. It's from Rhino I assume? I can find the Render mesh settings, but Render Mesh Manager isn't even in the help file. HELP!
javascript:emoticon(':roll:')
Sorry to be a pest here.
Appreciated.
Adam,
You can type "MeshingManager" in the command prompt.
(This utility was developed (I think by Jeff LaSor) as a test and inlcuded in RhinoV3 but it will be further improved and more visible in Rhino V4)
Posted: Tue Aug 02, 2005 8:31 am
by NicoR44
Hi Thomas and Adam,
MeshingManager? that would be great but when I type MeshingManager I get: Unknown command: MeshingManager
Thanks, Nico.
Re: Eliminating triangular emitters
Posted: Tue Aug 02, 2005 8:35 am
by znouza
adamwade wrote:I am trying to reduce noise, and I know to avoid triangular emitters. However, even when I create a plane in Rhno, using the plane tool, it still registers as 2 triangles in Maxwell.
How do you create a rectangle for an emitter, but not have it get converted into triangles for rendering? I gues I am missing something.
javascript:emoticon(':?:')
Adam
I don't understand how do you want put polygonal emitter (or plane) to maxwell - maxwell requires only triangles, so eg. the plane is build up of two triangles. No chance to change it.
Posted: Tue Aug 02, 2005 8:31 pm
by MarkM
Nico, you will need to download the bonus tools to use that command.
http://www.rhino3d.com/3/bonus.htm
Regards,
Mark
Posted: Tue Aug 02, 2005 9:49 pm
by NicoR44
Great, thanks Mark!!
Posted: Tue Aug 02, 2005 10:02 pm
by adamwade
I called Rhino tech support and it seems that render mesh manager is a plugin that is not easily found with Rhino. The guy emialed me the plugin and I had to install it. I have no URL either.
I can email to you if you send me a personal email, or can I somehow attach it to this forum??
ANYWAY, I tried it and it works, BUT Maxwell still reads a simple square plane as 2 triangles. I am worried- all my rectangular plane emitters in MW are being converted to triangles. causing a lot of noise for me and render time.
Any more ideas ?javascript:emoticon(':roll:')
Posted: Tue Aug 02, 2005 10:13 pm
by NicoR44
Ah nice could you send it to
maxwell@xr311.com ?
Thanks, Nico.
Posted: Tue Aug 02, 2005 10:32 pm
by NicoR44
Thanks Adam!!