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First Rhino + Maxwell attempt :) (large pic)

Posted: Fri Jul 22, 2005 2:19 pm
by Silverblade-T-E
1) I have Rhino v2, so I had to download the demo of v3 to do this, GRR! :evil:

2) So no time to save/set materials etc right (keeping the 25 saves for special stuff)

3) This is a fantasy spaceship I'm working on in Rhino (based on a old Dungeons and Dragons setting fans still enthuse about)
:)

Image

Posted: Fri Jul 22, 2005 11:58 pm
by Thomas An.
Interesting modeling and clean render. :)
Maybe the sails could benefit from a different material (maybe a little SSS too). Also, the render meshes could be a little more tight.

Posted: Sat Jul 23, 2005 2:56 am
by Silverblade-T-E
Thomas,

*bows*
as said, having to use Rhino v3 demo to do this so not gonna waste saves unless its important :) (ie saves would be needed to work on materials over time, where as I'd rather spend that time on uvmapping/texturing for normal renders)

Yah the outer arms maybe need redone, hm, bit polygonal.