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Posted: Fri Jun 24, 2005 1:23 pm
by iker
Can you post a scene with the problem?

Posted: Fri Jun 24, 2005 3:00 pm
by Thomas An.
Are you using any block instances ?

Posted: Mon Jun 27, 2005 5:59 pm
by Thomas An.
heyix01 (Ralf),

Can't see your images bit, I understand what you mean, I think (and this is likely a wishlist item).

When adjusting the basic properties you would like Rhinoll to automatically interpret it as a Plastic shader or so. Right ?
Also, how do you think Rhinoll should interpret the transparency option ?
(There is a Rhinoll equivalent for the other settings but not for transparency... should it be ignored ?)

Image

Posted: Mon Jun 27, 2005 8:22 pm
by Micha
A bump without bump parameter is not so good, I would like if the transparency slider control the bump - 100 % = 1000 MW.

Posted: Mon Jun 27, 2005 9:44 pm
by Thomas An.
Micha wrote:A bump without bump parameter is not so good, I would like if the transparency slider control the bump - 100 % = 1000 MW.
Somehow, that doesn't sound right :lol:
(A transparency slider that controls bump ? ... not too ergonomic :) )

Posted: Tue Jun 28, 2005 4:05 pm
by Micha
Thomas An. wrote:
Micha wrote:A bump without bump parameter is not so good, I would like if the transparency slider control the bump - 100 % = 1000 MW.
Somehow, that doesn't sound right :lol:
(A transparency slider that controls bump ? ... not too ergonomic :) )
This is true, but a transparency button makes no sense for metals. So, we can only disable it or?