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Long rendering time but still found noisy

Posted: Tue Jun 21, 2005 8:18 am
by Siegfried Kircheis
I rendered this one in 2055*1032 px for 870 min, somehow when I get back to office the other day, the rendering is about to finish, then I wait for a while ....

The S.L. is 25 with one planar light solely, but the rendering screen showed me only 8 level processed ! So the rendering looks pretty noisy. I just stopped it as I cannot afford that much of time in rendering.

In some other thread, I found some nice rendering using less time to render, but with a lot less noise ! Should I reduce the S.L. to approx 16 ?

Image

Posted: Tue Jun 21, 2005 8:30 am
by Micha
Do you have used a glass window? If yes, remove it.

Posted: Tue Jun 21, 2005 8:36 am
by Siegfried Kircheis
There is no dielectric material used, nor any glass material. :wink:

Posted: Tue Jun 21, 2005 8:52 am
by tom
remove the wall one the opposite side of the light ;)

Posted: Tue Jun 21, 2005 9:51 am
by Siegfried Kircheis
tom wrote:remove the wall one the opposite side of the light ;)
Would it reduce the noise ? How come ? :?:

Posted: Tue Jun 21, 2005 10:02 am
by tom
try :P

Posted: Wed Jun 22, 2005 3:17 am
by Siegfried Kircheis
tom wrote:try :P
Rite, seems that I need to ask my boss to get me one more computer. :wink:

Posted: Wed Jun 22, 2005 3:37 am
by Thomas An.
Image

Posted: Wed Jun 22, 2005 3:40 am
by Thomas An.
(if not already) Try using an emitter plane on the window instead of skydome.

Posted: Wed Jun 22, 2005 3:51 am
by Siegfried Kircheis
Thomas An. wrote:(if not already) Try using an emitter plane on the window instead of skydome.
Yes, this is exactly what I've done, there is only one planar light outside the window, no skydome.
Anyway, I hid the wall to the opposite of the window and apply a skydome of intensity 50 (white light) but my rendering runied yesterday due to the TIFF LZW compression error....I'll give it a try on .tga tonite.