By znouza
#32955
Major wrote:Hi everybody,

i'm trying to render a boring room :? with the usual parquet floor.
In the floor diffuse material the color map is a seamless bitmap.
But in the rendering the bitmap is getting big as the floor itself...

How can i scale the bitmap?
Or how can i tell Maxwell to scale and repeat it n-times?

Thank you in advance for your replies.

M.G. (Italy)
unfortunately texture tilling is not supported yet... maybe this changes with the beta
OutDoor Scenery Question

you said: After you apply the image to the polygo[…]

fixed! thank you - customer support! -Ed