- Sat Jun 11, 2005 11:22 pm
#32267
For car-paint, try the plastic material. Heck you can even use the plastic material to simulate metals if you play with the color and specular values.
I think materials already have quite a bit of control. you just have to use a little imagination.
For example just by adjusting the ND and abbe values you can get dosens of different dielectric types and then you can adjust UV rougness for frosted glass.
Have you tried using the default glass material? Especially the dielectric materials are based on real-world values.Eric1 wrote:Maxwells current material library is very basic..
Could anybody help me to find a propper:
1. Glass material
2. Car paint or simmilar
3. Is there any way to apply textures on a material?
BR, Eric
For car-paint, try the plastic material. Heck you can even use the plastic material to simulate metals if you play with the color and specular values.
I think materials already have quite a bit of control. you just have to use a little imagination.
For example just by adjusting the ND and abbe values you can get dosens of different dielectric types and then you can adjust UV rougness for frosted glass.
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