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Orthogonal view render in M~R
Posted: Sun Jun 05, 2005 11:20 am
by jeje
Hi all
I have encountered a problem of after i set the camera as cplane_top (no perspective) and zoom into the model as close as possible to fill up the screen, the m~r render came out as the model became super small in the middle of the image, hence the quality became soo poor as its very small, whats the issue here? and i also found out the rendering isn't a exact top view, but a slight perpective view. Wonder how M~R translate the camera from rhino to itself. any hints? TIA!!!
screenshot of my expected view
render of m~r, the model became sooo small, output setting 1600*1600, notice the wall here is fatter than the top view in rhino

Posted: Sun Jun 05, 2005 11:23 am
by jeje
I don't have problem with rendering from rhino perspective views
Posted: Sun Jun 05, 2005 11:26 am
by tom
i don't think you'll be able to render orthographic yet.

Posted: Sun Jun 05, 2005 11:57 am
by jeje
thats a pity!! really looking forward into the beta verion to be included orthogonal view rendering!!
at the moment, the only way i found to get rid of the perspective is to set the camera focal length to a very high value, like 1000+ to have a super telescope lens.
thanks tom to let me know

Posted: Sun Jun 05, 2005 12:35 pm
by tom

you can also get rid of perspective with a big lens like 135 mm or more.
Posted: Sun Jun 05, 2005 5:05 pm
by Thomas An.
As tom mentioned, orthographic views are not supported at this time.
Posted: Sun Jun 05, 2005 7:11 pm
by juan
Hi, the issue is that an orthographic view doesn't get on well with maxwell philosophy. Maxwell tries to simulate the real works as accurate as possible so always needs a finite point of view, because that's the best approach to the real life. Orthographic views are an abstraction, a view type that we can't see out of our papers or computers. You are true, the only way to approach a view of this type in maxwell is placing the camera so far a way and setting a huge focal length.
Posted: Sun Jun 05, 2005 9:02 pm
by Thomas An.
adehus wrote:Hi Juan-
I've followed this thread with interest, because I see orthographic rendering as essential for architectural visualization. Obviously orthographics don't really mesh with the approach Maxwell takes towards rendering, but is it possible to create a special lens or separate 'camera' that could render orthographics? It would be a big hurdle to overcome for archviz users if they had to render their orthos with a different render engine than what they use their perspectives.
Set your viewport camera lens-length to 1e+006
Posted: Sun Jun 05, 2005 9:07 pm
by juan
adehus wrote:Hi Juan-
is it possible to create a special lens or separate 'camera' that could render orthographics? It would be a big hurdle to overcome for archviz users if they had to render their orthos with a different render engine than what they use their perspectives.
Hi adelhus,
Architectural visualization is very important for us. We will study hard your suggestions.
Posted: Sun Jun 05, 2005 9:17 pm
by jeje
that will be great!! Juan
people in my school ( the architectural association school of architecture in london) are getting more and more interested in M~R after i promoted

as this is a loooong waiting program for accruate computer simulations which we highly demand. i will second adehus' request!
Posted: Mon Jun 06, 2005 6:30 pm
by Eric Lagman
Just to add to the architecture comments. Ortho views are just as important in consumer product design. Usually a client is given renderings with a layout of top, front, and side. Then a larger perspective view somewhere on the same page. Thanks for the help on this NL team. Greatly appreciated.