- Mon Aug 17, 2009 6:03 pm
#306004
Hi Guys- I created a capped cylinder that I exploded so that I could have a brushed finish running around the sides of the cylinder and then a concentric brushed finish on the top of the cylinder.
I expected that I would have a surface mapped texture along the sides of the cylinder and then I would change the mapping for the top.
What is happening is that when I change the mapping for the top of the cylinder the map for the sides changes as well. Is there any way to unlink these materials or do I need to re model these from the beginning as two separate entities?
Thanks!
I expected that I would have a surface mapped texture along the sides of the cylinder and then I would change the mapping for the top.
What is happening is that when I change the mapping for the top of the cylinder the map for the sides changes as well. Is there any way to unlink these materials or do I need to re model these from the beginning as two separate entities?
Thanks!