By kami
#294499
Hi.

I'm having problems with a mesh and don't know what to do ...
The model was imported from sketchup using .dwg
that's what it looks like rendered:
Image
in rhino it looks good (in rendered and shaded view)

i've tried so far: exploding it, unwelding, rebuildnormals
is there anything else I'm missing?

thanks,
kami
By JDHill
#294500
Looks like the normals are just wrong. If you send me part of it, I'll see if I can find a fix.
By Cadhorn
#294504
I've had similar trouble with sketchup -> rhino imported data. The meshes are ... "messy". Generally, I convert the meshes to nurbs (meshtonurbs) then merge the resulting faces (mergeallfaces). Caveat: don't do this to all of the meshes at once... Rhino generally hangs if I try to convert the entire scene at once, but doing a handful at a time usually works.

This has nothing to do with Maxwell, but: am I the only one who can't get Rhino's Sketchup import to work? I always end up exporting from Sketchup to dwg or 3ds (?), then importing that to Rhino.
By kami
#294515
thanks for the offer jd, i'll send it in the evening if cadhorns approach does not work.
I'm always having problems importing sketchup documents into rhino Since I really like rhino I blame it on sketchup :) It doesn't matter which file format is used, but usually dwg works the best.
User avatar
By polynurb
#294545
kami you can also try to unweld to 0 degrees before exploding... you will then get all triangles seperately and then join again.

If, like that wall, shapes are simple, and closed or easy to close (fill meshHole/s) applying the unify normals command should also have the desired effect.

btw... sketchup is known for it's bad mesh topology.. but rhino doesn't shine here either....
By kami
#294590
I accidentally overwrote the old file but I somehow fixed the problem by reexporting. I'll report back the next time I run into problems ... hopefully not too soon :)
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