Windows out of memory again...
Posted: Thu Mar 19, 2009 8:24 pm
I have a bit of a strange situation.... for me at least
.
Yesterday I ran a render of a brooch using an hdri for lighting. The render went well but I was not that happy with the lighting.
Today I imported the brooch into a light box- mxi gradient emitters- that I have used many times before with no issues. I ran a couple of test renders that went fine but I needed to adjust the lighting. After adjusting the lighting and rotating my scene, now when I render I get the message that Rhino is out of memory and must close- I get to about 30% mesh transfer before it closes.
I then checked to make sure that I had no intersecting emitters and I then lowered the resolution- still not enough memory. I then blocked all of my diamonds and exported blocks as instances..... still not enough memory.
I then noticed that my hard drive was getting full so I removed files, adjust the page file size and then re started my computer.
Now I get the same error message when I try to render the scene that I successfully rendered yesterday with the same brooch and hdri lighting.
Any of you guys have any thoughts on what is going wrong?
I am running xp 32 with 4 gigs (I know I can only access 2) with Intel Xeon 5120 dual processors.
I also used CCleaner to delete anything in my cache and still same result.
Thanks for your input!
Yesterday I ran a render of a brooch using an hdri for lighting. The render went well but I was not that happy with the lighting.
Today I imported the brooch into a light box- mxi gradient emitters- that I have used many times before with no issues. I ran a couple of test renders that went fine but I needed to adjust the lighting. After adjusting the lighting and rotating my scene, now when I render I get the message that Rhino is out of memory and must close- I get to about 30% mesh transfer before it closes.
I then checked to make sure that I had no intersecting emitters and I then lowered the resolution- still not enough memory. I then blocked all of my diamonds and exported blocks as instances..... still not enough memory.
I then noticed that my hard drive was getting full so I removed files, adjust the page file size and then re started my computer.
Now I get the same error message when I try to render the scene that I successfully rendered yesterday with the same brooch and hdri lighting.
Any of you guys have any thoughts on what is going wrong?
I am running xp 32 with 4 gigs (I know I can only access 2) with Intel Xeon 5120 dual processors.
I also used CCleaner to delete anything in my cache and still same result.
Thanks for your input!