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Texture Mapping Issue
Posted: Mon Jan 26, 2009 10:39 pm
by juby0052
I'm losing a lot of time re-scaling things once I've adjusted an objects texture mapping properties. If I restart rhino, or simply apply another object with the same texture mapped material, all of the mapping properties are 'forgotten'. What is strange is that when I go to adjust the properties they are usually correct, its just a matter of changing them to something else and then back to the correct value to make it scale properly again. Usually maxwell will render whatever is displayed in my viewport regardless of the texture mapping properties of an object. Any suggestions?
Thanks
Posted: Mon Jan 26, 2009 11:04 pm
by JDHill
Are you using the version 1.7.31 plugin? Do the materials you're using have Real Scale enabled in their textures?
Posted: Mon Jan 26, 2009 11:14 pm
by juby0052
i'm using 1.7.1 (I can't upgrade until IT get's the new version). And no, real scale was turned off. I was reading though some of the posts that youve made on texture mapping, which make sense, but this feels more like a glitch. I'll experiment with real scale to see if texture mapping properties are retained.
Posted: Mon Jan 26, 2009 11:22 pm
by JDHill
I thought that might be the case. If I remember correctly, you should have better luck if you use texture Channel 1 in your textures - that older plugin version was trying hard to match up the texture shown in the viewport with the mapping it corresponds to in Rhino, and since there's no 'channel 0' mapping in Rhino, it just enforced a generic surface mapping when the viewport was updated.
Posted: Tue Jan 27, 2009 12:14 am
by juby0052
changing the channel to 1 seems to be working. thanks!