Page 1 of 1

Light Names

Posted: Sun Sep 28, 2008 6:11 pm
by NoahPhense
How do I label the lights so that they show up right in the MW Renderer?

I've tried changing the object names in Rhino, but that didn't do it.

*edit*

And by lights, I mean meshes that contain the light material. :)

- np

Posted: Sun Sep 28, 2008 7:16 pm
by JDHill
Could you let me know how they are showing up? How it should work is...when you open the MXS in MXST, the emitter materials should be named whatever they are in Rhino, and the objects they are applied to should be named whatever you have set in Rhino's Object Properties window. When you render in MXCL, I think the multilight sliders will be named for the objects whose power they control.

Posted: Sun Sep 28, 2008 7:33 pm
by bjorn.syse
That's my experience aswell. The multilight sliders will be named after the mesh/surface naming set in Object properties (F3) in Rhino.

Posted: Sun Sep 28, 2008 8:26 pm
by NoahPhense
mxcl .. I have yet to utilize the studio. Soon maybe, soon. :)

Not sure if this is a bug, as I've been reporting bugs lately and they
turned out to be ID 10 T errors.. :lol:

** If I have only one light source. Which I do right now. It's a mesh plain
converted from a nurb plain .. then a light/emitter was added to the plain.

I labeled the mesh in Rhino, and it still shows as Light1 .. but if I add
another emitter, either nurb or mesh, the object names show correctly
in mxcl.

Again, could be by design for the mxcl, to NOT transfer the Object/Emitters
name if there is only one light..

- np

Posted: Mon Sep 29, 2008 7:41 am
by JDHill
Okay, I see what you're talking about now. A little history...Multilight, i.e. 'more than one light', originally would not be active if you did not have:

a. at least two lights

- or -

b. at least one light, and one type of environment

Apparently (I didn't know this) this has been changed in 1.7.1, allowing you to use Multilight even when you do not actually have multiple lights. When you don't, I see that the single light is showing up as 'Light1', as you indicated. If you add another, or add some type of environment, then it looks like the original routines are running, and you get the naming behavior we're expecting.

So it seems this is only happening when there is just one light source. In which case, I can't see how it matters at all what it is named. :)

Posted: Mon Sep 29, 2008 3:26 pm
by NoahPhense
JDHill wrote:In which case, I can't see how it matters at all what it is named. :)
lol .. true

- np