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first render

Posted: Sun May 22, 2005 9:21 am
by NicoR44
Hi all,

Here is my first render test.
Comments are welcome.

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Settings:
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Thanks, Nico.

Posted: Sun May 22, 2005 10:14 am
by NicoR44
and another one:

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Posted: Sun May 22, 2005 10:38 am
by iker
Nice renders NicoR44!

Posted: Sun May 22, 2005 11:23 am
by Thomas An.
Very nice. I like those gears and the casual placement of the parts :twisted:

Your lighting setup could be a little better.
I see you are using a sky and a sun. Did you consider a studio setup ?
http://www.maxwellrender.com/forum/viewtopic.php?t=2470

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Posted: Sun May 22, 2005 2:02 pm
by NicoR44
Thanks Iker.

Hi Thomas,

Thank you very much for your comment, indeed I need to practice more with my environment setup.

I’m rendering a new one right now using a more studio like setup.
Should I use Sky Dome without the sun or no environment at all?
It seems that when I use no environment my render stays black

Thanks, Nico.

Posted: Sun May 22, 2005 4:15 pm
by iker
You can use a skyDome (not to high value) with some emitters for example, without sunlight.
..remember to check normals of the emitter surfaces.

Posted: Tue May 24, 2005 9:59 am
by NicoR44
Hi guys,
I have been practicing with the tips you gave and here are two renders with the result so far, I am getting the hang on it on how to use DOF an F-stop.


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Right now I am rendering a new version of the second one using a shutter speed of 1 and f-stop 32 to get a brighter render

ps, here is a screen of the render i'm doing now:

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Posted: Tue May 24, 2005 11:58 am
by NicoR44
Here are two renders just to show the difference between standard flamingo material and settings and Maxwell

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Posted: Tue May 24, 2005 12:20 pm
by j_petrucci
ghgh the level of realism of Maxwell is on another world than Flamingo! :lol:

nico, nice renderings, especially the last ones! what kind of settings did you use for the floor material? and what are the camera settings for the black/red gears image?

*cheers*

Posted: Tue May 24, 2005 1:07 pm
by NicoR44
hi j_petrucci,

Thanks :D

here are two screens of my camera and floor material:

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and a wireframe view:

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Posted: Tue May 24, 2005 11:59 pm
by NicoR44
Hi Cedric Itor,

I will show you in screens what i did:

Just use split surface, I hope this will help you :wink: