channel 0 mappings disappear
Posted: Wed Jul 30, 2008 1:31 pm
Hi JD,
if I got things right, real scale mapping is made to work with channel 0,
now running the command "refreshShade" or "clearallmeshes" resets the texture to surface mapping and real scale is discarded until I swap back and forth between textures, then it displays right again.
When I assign an additional channel, and use eg. planar mapping it remembers the mapping after updating tesselation.
can you reproduce that?
thanks,
polynurb
if I got things right, real scale mapping is made to work with channel 0,
now running the command "refreshShade" or "clearallmeshes" resets the texture to surface mapping and real scale is discarded until I swap back and forth between textures, then it displays right again.
When I assign an additional channel, and use eg. planar mapping it remembers the mapping after updating tesselation.
can you reproduce that?
thanks,
polynurb