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displacement problems....
Posted: Mon Jul 21, 2008 12:15 pm
by pascaldechine
Hi everybody!
I just intalled the 1.7....looks quite nice.
I am working on some furnitures garden with a wooden floor.
First, I wanted to use the physical sky. But it really looks difficult with all those new parameter to set. It looks like with have to a professionnal in meteo or something just to make a sky. And finally, my rendering with my materials weren't realistic at all. Too bad!
Second I wanted to try the displacemeent to make my floor. To make it little bit more realistic. My god! I spend all day long to work on it and to get a diform floor. I used a displacemenet map in 16bites. But Nothing change; So finally I download some materials pretty interesting on the maxwell librairy to use them on my rendering, just to see what's going on.
Surprise: same probleme.
Now, I really don't know how to make the deplacement working. Maybe it's my surface...but I really don't know how solve this problem.
Anybody has an idea?
Thanks
Pascal
Posted: Mon Jul 21, 2008 2:38 pm
by JDHill
Hi Pascal,
To help, we would really need some information about how your displacement isn't working. Some images would be good.
Regarding the sky parameters, you can:
- consult the 'what's_new_in1.7_guid.pdf' file in your Maxwell\manual directory
- in Scene Manager > Environment Settings toolbar, toggle on the help icon. This will show some help when you select the different sky parameters
- also in Scene Manager > Environment Settings toolbar, there is a button you can use to load a .sky file. There are several preset .sky files located in your Maxwell\skies folder
JD
Posted: Mon Jul 21, 2008 3:01 pm
by pascaldechine
hi JD,
For the displacement, I usually create a surface and after I apply my material. Quite basic in fact.
The point is when I apply a material with a displacement effect , either it's not working at all. I just have a mapping of my images without displacement at all or I have something completly disform by the displacement effect.
I ask a friend of mine who told me to use the bump effect, but with the bump, I have no effect of deepness of a wooden floor.
I read again the manual of 1.7, but I still doesn,t understand how does it works. I saw some amazing materials with displacement; even I havent a clue who explain me how to do my own materials.
It said on the manual that it need an objet with UVs, but I try, nothing new happened. The offset parameter, same.
I am totally lost with this. I used to do it long time ago with 3ds, it was really easy and efficient but here, whooaaa, it's like I discover the software. And I use maxwell since the alpha version.
I will try tomorrow to post some image of my stuff to show you
Thanks
Pascal
Posted: Mon Jul 21, 2008 3:08 pm
by Maximus3D
Mapping a displacement like that on a normal plane in Rhino will probably not end up in a good looking result because Rhino will not generate lots of polys for the mesh plane and that will in turn make your displacement look all weird and incorrect. A denser triangulated mesh will help Maxwell output a better looking displacement once rendered.
/ Max
Posted: Mon Jul 21, 2008 5:26 pm
by iker
Try checking on your materials -----> Displacement>Surface>Precision>Adaptative
Posted: Tue Jul 22, 2008 12:59 am
by Polyxo
For a normal (relatively even) wooden floor I'd say a bump map is the better bet. It renders much faster and gives a great illusion of relief.
The result of the displacement is indeed dependant of the underlying mesh. Try to set the rendermesh to a even spacing. For this simple plane you can set the aspect ratio to 1:1. This should give you a perfect quad mesh as a basis for your displacement-experiments.
Posted: Tue Jul 22, 2008 1:19 am
by JDHill
I would rather bypass the Rhino mesher entirely and use a mesh plane (i.e. command: MeshPlane) for the surface which will be displaced - then you can directly decide how dense the mesh will be.
Posted: Tue Jul 22, 2008 6:18 am
by pascaldechine
Thanks for you answers...
I try one more time this morning to figure how does it work. Nothing new.
So I made several screenshot to show what's going on when I use displacement or bum function.
Here it is try with a material I downloaded:
Pretty strange!!
Here, I try with just a bump effect...nothing. I try after with displacement, same result with my material.
The setting of material (wooden teck floor):
I still doesn't understand very well how "height" and "offset" works. Same for offset X and Y. Basically, except tp map a picture without deepness effect, I never get a bump or displacement effect since I use rhino and maxwell. Sure, I do something wrong, but no idea what.
I did what you suggest JDHill, using MeshPlane command. I put X:50 and Y:50. Nothing change.
The size of the floor is arround 4mx8m. It's just a try actually, I will definitly set up the right dimension after understand the displacement and bump effect.
Here I found this on rhino, not a clue how does it work:
And this, after read an help about rhino and maxwell:
And same, not a clue to know how does it works.
So basically, I am a real beginner for mapping on rhino-maxwell. I hope this will help you to understand my problem.
Thanks for you help.
Pascal
Posted: Tue Jul 22, 2008 8:32 am
by iker
Posted: Tue Jul 22, 2008 9:51 am
by pascaldechine
OK, After several test, here is the result:
I created a surface 3000x3000 with MeshPlane and X:200 by Y:200
Test 01:
With displacement:
Height: 20 with Abs. (cm)
Offset: 0.5
Test 02:
With displacement:
Height: 7 with Abs. (cm)
Offset: 0
Test 03:
With displacement:
Height: 7 with Abs. (cm)
Offset: 1
Test 04:
With displacement:
Height: 7 with Abs. (cm)
Offset: 1
Contrast map: 100 (to make the make really darker)
Test 05:
With displacement:
Height: 7 with Abs. (cm)
Offset: 1
Contrast map: 100 (to make the make really darker)
Precision: 128
Test 06:
No displacement
Just the bump at 50
Test 07:
With displacement:
Height: 7 with Abs. (cm)
Offset: 1
Contrast map: 100 (to make the make really darker)
Precision: 128
Adaptive: On
So as you can, when I use the displacement, the offset goes on both direction (up and down). I don't know how to push it to go only down.
The result is not really nice, even with the setting Precision at 128.
And the bump, no effect at all.
I have no more idea now....
Pascal
Posted: Tue Jul 22, 2008 4:42 pm
by tom
Hi Pascal,
I think you'd like to check this scene:
http://www.divshare.com/download/4999801-71b
*This is an APNG image. View it animated on Mozilla Firefox!
- Always use realistic heights. In your example, an absolute height of 20 or 7 cm is extremely high.
- Use offset 0 for keeping the object surface at a certain position. Meanwhile, know that only absolute blacks in your texture will make no elevation.
- Turn on both
Filtering for displacement texture and
Smoothing on the displacement panel.

Posted: Wed Aug 13, 2008 8:39 am
by pascaldechine
Hi Tom,
Thanks for you scene...
I didn't have time to reply to your post before today.
I tried your scene, pretty amazing. Really helpfull!
But in fact I realize, based on your scene and your material, what was wrong with my materials: the map.
In fact you have a really good map for your wooden floor. And I dont have this kind of map, so of course, I cannot achieve the same result. Specially, I wanted a wooden boat deck effect. And I didn't have a good map, so finally I made in 3D the floor and just put a basic wood texture.
Anyway, thanks a lot for your help. I understand better the displacement now!
Now, I have to focus more on how to improve my outdoor rendering with a physical sky.
thanks again
Pascal
Posted: Wed Aug 13, 2008 9:32 am
by tom
Happy to hear that
