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Mesh isn't importing from Rhino to Studio

Posted: Thu May 15, 2008 4:44 am
by jvanmetre
I've created some object meshes in Rhino and I also have some nurbs objects...when I write and open in Studio, not all the meshes come in. I've normalized meshes. Less dense meshes come in okay, it's the more refined meshes which do not make it.

Has anyone had this problem?

jvm

Posted: Thu May 15, 2008 5:24 am
by JDHill
What does the command-line and/or session log say during the export? Or, what is printed if you run the command: Maxwell_CheckFixAndReportBadGeometry ? Are any objects selected after running this command? How about with SelBadObjects?

Thanks,

JD

Posted: Fri May 16, 2008 9:45 pm
by jvanmetre
JD-

Hi. Thanks for your reply.

What I found is that when a mesh doesn't export, if I look at the mesh in render mode (in the rhino viewport) it's not displaying correctly -- for instance, a material with a bump map, it will not show the bump map. All the other materials in the scene that export correctly and use the same material will display the bump map. On the "problem" mesh if I adjust the mapping widget, it only takes moving the widget and the maps reappear. Once the maps reappear, it's not a problem exporting.

jvm

Posted: Fri May 16, 2008 11:02 pm
by JDHill
That's strange; while SelBadObjects doesn't care about them, Maxwell_CheckFixAndReportBadGeometry should catch missing tex-coords and automatically add them - after doing so, it should notify you which objects needed work. If you find differently, I'd like to see the geometry so I can hopefully find out some more ways to check for this kind of thing.

JD