Page 1 of 1
texture mapping
Posted: Fri May 13, 2005 11:33 pm
by nik_h
Hello all,
I think I've spent too long working with FormZ and now that I'm back with Rhino and Maxwell I'm struggling with texture mapping - even on the most basic objects. What determines the texture mapping paramaters for an object and how can I alter them?
Cheers,
Nik
Posted: Fri May 13, 2005 11:34 pm
by Thomas An.
Hi Nik,
UV control of textures is not supported right now (that I know of)
-
Posted: Fri May 13, 2005 11:49 pm
by nik_h
Thanks Thomas,
How about simple issues of scale and the origin point for the texture? I can achieve these in Flamingo but not in Maxwell.
Nik
Posted: Fri May 13, 2005 11:57 pm
by znouza
nik_h wrote:Thanks Thomas,
How about simple issues of scale and the origin point for the texture? I can achieve these in Flamingo but not in Maxwell.
Nik
NONE of texture operations are supported yet.
Posted: Sat May 14, 2005 12:01 am
by nik_h
Ah... as I suspected Znouza. Thought I was going crazy for a while there. Back to the beer I guess!
Posted: Sat May 14, 2005 12:12 am
by Thomas An.
nik_h wrote:Ah... as I suspected Znouza. Thought I was going crazy for a while there. Back to the beer I guess!
It seems (from what I gather) this will be the case all the way to V4.
Next Limit is not likely to start building UV widgets for every 3d app that doesn't have them by default.
-
Posted: Sat May 14, 2005 12:28 am
by Micha
Are you sure that Rhino is the problem? Tiling works in Treefrog and in Rhinoman.
And Maxwell dosn't work for textures with meshe objects like the scanned dragon from Stanford. I think, in this case Maxwell miss the uv coordinates.
I would wish to get some official answers from the developing team.

Posted: Sat May 14, 2005 1:15 am
by Thomas An.
Well, I guess basic stuff like tiling, might be reasonable to expect.
However, I am not getting my hopes up too high.
Here is an official response (from about a week ago) in regards to textures in Rhinoll
"Rhino has some basic texturing capabilities that we will support very soon,
beyond that, we hope that Rhino improves it in next 4 version. I am sure
they know pretty well that texturing is a very important feature nowadays."