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Re: MAXWELL ERROR: Material Already Exists
Posted: Fri May 13, 2005 3:43 am
by Frances
Cedric Itor wrote:Loading Rhinoll Session
Current render plug-in set to "Rhinoll"
Command: _-Render
Normal quality
Maxwell Error: Material already exists
The image won't render, why won't it?
What version of the plug-in are you using? That bug was fixed with 0.5.1 as far as I know. It used to happen if multiple objects in the scene had the same name, but I haven't had a problem with that in this version.
Re: Material Error
Posted: Fri May 13, 2005 8:40 am
by znouza
Cedric Itor wrote:Thomas said, "It doesn't handle BLOCKS" and he was right, Maxwell doesn't yet... that was the why I got the error.
negative. I'm able to render scene with blocks. But sometimes got this error - in new project. Save/close and reopenning didn't help. I discovered the way how to resolve this - just unload Rhinoll (_PluginManager), close, open your modela again and set Rhinoll as default renderer - it'll load automatically, and render works.
hope this help.
Posted: Fri May 13, 2005 9:10 am
by Thomas An.
Znouza,
Can you assign materials to blocks and they render fine?
Can you try this quick test on Rhinoll 0.5.1:
1. Create a cube and a sphere.
2. Assign a red diffuse material to both.
3. Select them and turn them into a block
4. Copy and paste the block to create several instances.
5. Render.
Does this render for you?
Many Thanks.
Posted: Fri May 13, 2005 10:39 am
by znouza
Thomas An. wrote:Znouza,
Can you assign materials to blocks and they render fine?
Can you try this quick test on Rhinoll 0.5.1:
1. Create a cube and a sphere.
2. Assign a red diffuse material to both.
3. Select them and turn them into a block
4. Copy and paste the block to create several instances.
5. Render.
Does this render for you?
Many Thanks.
with one block it renders. After copying and pasting multiple it will crash Rhino. (before the error message appeared (as discussed)), so I unloaded Rhinoll, pressed render and then Rhino crashed.
see:
The block properties cannot be changes of course (implies to material properties)
Posted: Fri May 13, 2005 5:36 pm
by Thomas An.
znouza,
Thank you for testing.
Block instances will issue the error "material already exists".
If you have only only one block, it will render as long as you assign the material prior to making the block.
Block functionality is not yet supported.
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