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some glass test

Posted: Tue May 10, 2005 2:13 pm
by znouza
render still continues.. now 13h, sampling level 16, resized from 1280x1024 (have only P4 3.3 HT)

two emitters, converted to b&w due to color noise :/

Image

Posted: Tue May 10, 2005 6:06 pm
by Thomas An.
Nice and elegant 8)

Posted: Tue May 10, 2005 8:50 pm
by iker
Very beautiful znouza!

Posted: Wed May 11, 2005 12:06 am
by tom
IMO needs more bounces but nice anyway....

Posted: Wed May 11, 2005 2:38 pm
by znouza
tom wrote:IMO needs more bounces but nice anyway....
new test, 20 bounces, sampling level 16 (for now, still rendering)

Image

Posted: Wed May 11, 2005 3:05 pm
by Thomas An.
I don't know they both look good to me... maybe I am easy to please :lol:

Posted: Wed May 11, 2005 6:00 pm
by tom
bounces with znouza rulz!

Re: Settings?

Posted: Tue May 17, 2005 6:48 pm
by znouza
sam-i wrote:Hi,

May I ask what kind of settings(lights and backround etc..) did you use? I´m trying to render some glass objects also, but it´s harder than I thought so.

Your glass looks natural....very good. :D

sam
two emitters (500/250W D65) from top and right side, background is light gray diffuse material. glass is crown bsc-1, all three values set to 0.01, color 255/255/255

Posted: Sat May 21, 2005 11:28 am
by j_petrucci
what did you use to get that white nice band reflection on the glasses? did you use a HDRI? :roll:

Posted: Sat May 21, 2005 2:28 pm
by znouza
j_petrucci wrote:what did you use to get that white nice band reflection on the glasses? did you use a HDRI? :roll:
nope. just emitter surfaces.

Posted: Mon May 23, 2005 11:10 pm
by j_petrucci
znouza, can you kindly share your camera settings? (f-stop, shutter, burn, ecc...)

thanks :)