Posted: Tue May 10, 2005 7:56 am
.. I'm so intrigued about itAdam Trachtenberg wrote:I don't know how they're going to handle UVs, since AFAIK neither Rhino nor Maxwell have any real facility for manipulating them.
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.. I'm so intrigued about itAdam Trachtenberg wrote:I don't know how they're going to handle UVs, since AFAIK neither Rhino nor Maxwell have any real facility for manipulating them.
I belive, here is Rhino the weak point. Rhinoman use the Rhino RIB export, and this dosn't support object coordinate systems.ayers wrote: ... which is actually not so perfect.
Next Limit is not in the mood to start a whole new UV interface project for Rhino. They will just use only what is available by default.... which means default Rhino render with no UV support just an image path and thats it."Rhino has some basic texturing capabilities that we will support very soon,
beyond that, we hope that Rhino improves it in next 4 version. I am sure
they know pretty well that texturing is a very important feature nowadays."
Thomas An. wrote: Next Limit is not in the mood to start a whole new UV interface project for Rhino. They will just use only what is available by default.... which means default Rhino render with no UV support just an image path and thats it.