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Posted: Tue May 10, 2005 7:56 am
by iker
Adam Trachtenberg wrote:I don't know how they're going to handle UVs, since AFAIK neither Rhino nor Maxwell have any real facility for manipulating them.
.. I'm so intrigued about it :shock:

Posted: Tue May 10, 2005 8:00 am
by Thomas An.
There most likely be no UV support.
It will handle textures the same way as the basic Rhino render (just an image path and thats it)

Posted: Tue May 10, 2005 1:27 pm
by ayers
Are you joking?

If it's like that, this feature is completely unusefull.
I hope the release 1.0 will support UV mapping textures...for Rhino.

Ayers

Posted: Tue May 10, 2005 5:38 pm
by ayers
I hope they will do something like this. Or may be they can follow the concept of the UV map inside AIR ... which is actually not so perfect.

Ayers

Posted: Tue May 10, 2005 8:29 pm
by Micha
ayers wrote: ... which is actually not so perfect.
I belive, here is Rhino the weak point. Rhinoman use the Rhino RIB export, and this dosn't support object coordinate systems. :cry:

Posted: Tue May 10, 2005 9:08 pm
by Thomas An.
Someone write an email to NL and this was the response:
"Rhino has some basic texturing capabilities that we will support very soon,
beyond that, we hope that Rhino improves it in next 4 version. I am sure
they know pretty well that texturing is a very important feature nowadays."
Next Limit is not in the mood to start a whole new UV interface project for Rhino. They will just use only what is available by default.... which means default Rhino render with no UV support just an image path and thats it.

-

Posted: Tue May 10, 2005 9:12 pm
by iker
Thomas An. wrote: Next Limit is not in the mood to start a whole new UV interface project for Rhino. They will just use only what is available by default.... which means default Rhino render with no UV support just an image path and thats it.
:cry:

Posted: Tue May 10, 2005 9:57 pm
by Frances
I asked Dave over at nPower awhile back if they would consider developing a UV Mapping plug-in for Rhino. He said they would only do it if there was enough demand for it. When I asked over at the Rhino newsgroup, they looked at me like I had two heads. An esteemed member said he had no use for it and didn't see why anyone else would either. That was the end of the discussion.

Posted: Wed May 11, 2005 10:41 am
by DELETED
DELETED

Posted: Wed May 11, 2005 11:08 am
by Micha
Maybe, I understand something wrong, but why can AIR do it? I think, we should wait for the texture upgrade of Rhinoll. :wink: