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Greeble for rhino
Posted: Thu May 03, 2007 3:49 pm
by bjorn.syse
Hi everyone, anybody come over a script or plugin to make greeble structures in rhino?
cheers,
- Björn
Posted: Thu May 03, 2007 5:03 pm
by jswolfe
Not a greeble program per se, but David Rutten's quantum transform plug-in might be an aid to creating greeble structures. Handy for making lots of random things....
http://www.reconstructivism.net/Archive ... nsform.zip
Posted: Thu May 03, 2007 5:16 pm
by bjorn.syse
Thanks jswolfe. However, it does not seem to be compiled for Rhino 4.0 and thus it won't load it. I emailed David at reconstructivism to see if he had a solution to this.
cheers,
Posted: Thu May 03, 2007 5:24 pm
by jswolfe
It should be... I think you have to have the Rhino dot net manager installed to run it. I've been running it in 4.0 without a problem - in fact I think it was compiled for 4.0 only and may not work at all with 3.x. some of his older scripts written for 3.x are now broken in 4.0 as some of the scripting has changed.
http://en.wiki.mcneel.com/default.aspx/ ... ugins.html
David gives some advice on how to install the plugins and scripts in his site:
http://www.reconstructivism.net/
Posted: Thu May 03, 2007 5:53 pm
by bjorn.syse
hmm, I was going to try that but it seems the dotnetmanager itself does not install on Rhino 4.0.
Perhaps I'm both ignorant and blind, but I can't see where to go..

Posted: Thu May 03, 2007 6:32 pm
by jswolfe
Are you sure you have .NET installed for Windows?
http://www.microsoft.com/net/
I think that Rhino comes installed now with the dotnetmanager (I forgot whether or not I had installed it at the beginning, but in the wiki they say that it comes installed, I think).
http://en.wiki.mcneel.com/default.aspx/ ... ugIns.html
Did you try drag and dropping the plug-in into a running session of 4.0? I don't know why it would be looking for 3.0...
Posted: Thu May 03, 2007 9:12 pm
by bjorn.syse
I do have dot net installed, but none of the plugins on reconstructivism work. However, i got this link from David Rutten who wrote them:
http://en.wiki.mcneel.com/default.aspx/ ... sform.html
and this version works fine!
- Björn
Posted: Thu May 03, 2007 9:15 pm
by jswolfe
Hmmmm... perhaps that's where I got that plugin from
Sorry if I misled you....
Jason
Posted: Thu May 03, 2007 9:17 pm
by Thomas An.
Posted: Thu May 03, 2007 9:19 pm
by bjorn.syse
That's cool. No harm. I'd love to see that displacement and Delaunay plugin for rhino 4 soon aswell.
Posted: Thu May 03, 2007 9:31 pm
by Thomas An.
bjorn.syse wrote:I'd love to see that displacement
Just a little reminder. We already have image based displacement for RhinoV4. It is part of the render development kit.
http://en.wiki.mcneel.com/default.aspx/ ... Kit10.html
(I think when you install the SDK in that link it will create a new texture mapping tab in the ObjectProperties window)
Posted: Fri May 04, 2007 9:21 am
by bjorn.syse
Ooh, I have to try that. Thanks for your input guys.
Are the RDK tools sort of locked to be used with any particular render engine? and the displacement, does that give actual geometry (mesh) or is it something that only happens in rendertime and can't be accessed later?
and btw, the delaunay plugin is baked into david ruttens "point set reconstruction" tools. lovely for making terrains out of height curves.
Posted: Fri May 04, 2007 9:37 am
by Thomas An.
bjorn.syse wrote:Ooh, I have to try that. Thanks for your input guys.
Are the RDK tools sort of locked to be used with any particular render engine? and the displacement, does that give actual geometry (mesh) or is it something that only happens in rendertime and can't be accessed later?
and btw, the delaunay plugin is baked into david ruttens "point set reconstruction" tools. lovely for making terrains out of height curves.
Well, if you like David's tool then you will love the RDK mapped displacement. It basically generates a mesh based on any texture. It works right from the Rhino options window and it is not dependent on render engines. You can export the displaced mesh to other programs or handle it like any other mesh within Rhino.
Posted: Fri May 04, 2007 11:37 am
by bjorn.syse
That's brilliant!

Posted: Sat May 05, 2007 7:11 pm
by Axe
Wow! So if I've got this right - I just instal the RDK tools and I get displacement mapping???
I wonder why this wasn't included as part of the normal Rhino 4 tool set. People have been asking for this functionality for ages!